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sebi3110's Avatar
Old (#1526)
Quote:
Originally Posted by Zipfinator View Post
Been messing around with some cliffs for my new UDK scene.

Woow, nice. You may want to post a breakdown of the scene, please? )
Offline , line, 72 Posts, Join Date Mar 2010,  
  

dang87's Avatar
Old (#1527)
Quote:
Originally Posted by Hazardous View Post
Hey Its not a game model - Its for miniature production. Zsculpt only and goes straight to printers for 3d printing, then a mould is made from the master print, from which 100's of casts of her are made..... Cant wait to see her on my desk!
Ooooh! I'd like to get one of those, keep us updated!
And God said, "Let there be art!" And there was art. And God saw the art, and it was good.

http://danielgalvan3d.blogspot.com/
(WIP)
Offline , triangle, 280 Posts, Join Date Mar 2010, Location Dallas, TX  
  

Jackablade's Avatar
Old (#1528)
Had this guy sitting around since Dominance War 4. Seems like about time I got some more done on him.
Tipping cows in fields Elysian.

Portfolio: www.jackablade.com
Offline , insane polycounter, 5,647 Posts, Join Date Oct 2004, Location Melbourne, Australia  
  

JR's Avatar
Old (#1529)
Cross posting with my thread. I'm almost there, I think.







Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
  

BLACKMETAL's Avatar
Old (#1530)
Finished textures for Ak74m


more pics in this thread
Offline , vertex, 38 Posts, Join Date Dec 2010, Location Russia, Saint-Peterburg  
  

Swizzle's Avatar
Old (#1531)
Zipfinator, Hazardous, tacit math, jramauri, all y'all is crazy folk. Awesome work.


Got started on texturing this sonofabitch.

Offline , card carrying polycounter, 2,317 Posts, Join Date Dec 2007, Location Fremont, CA  
  

SveinY's Avatar
Old (#1532)
Some wips


Offline , spline, 118 Posts, Join Date Mar 2011, Location Norway  
  

Dylan Brady's Avatar
Old (#1533)
Aweseom SvenY! that demon guy is tops.
the womans' arms look too short/hands too big to me... not sure.

Last edited by Dylan Brady; 02-05-2012 at 02:03 PM..
Offline , polycounter, 888 Posts, Join Date Dec 2010, Send a message via Skype™ to Dylan Brady  
  

fusedgore's Avatar
Old (#1534)
Here is my favorite toon character .



Larger Image http://th02.deviantart.net/fs71/PRE/...ng-d4nty5z.jpg
http://fusedgore.cgsociety.org/gallery/1032286/
Offline , spline, 154 Posts, Join Date Nov 2010,  
  

SveinY's Avatar
Old (#1535)
@ Bonebrew22 thanks dude! yeah I think your right the hands looks a bit big I will fix that.
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Jungsik's Avatar
Old (#1536)
some zbrush sculpts for my environment!






teehee
Offline , polycounter, 797 Posts, Join Date Nov 2009, Send a message via Skype™ to Jungsik  
  

Rion411's Avatar
Old (#1537)
MadnessImport - Thanks! I made a little adjustment... hope it looks a bit better.
tacit math -thanks! glad you like it

Fixed some normal map issues that were bugging me on the arm, and adjusted the tint a bit:



...more images and breakdowns on my site.


Swizzle - he's really comin' to life, lovin' those colors!
Hazardous - she's a beauty, wouldn't mind oogling over her on my desk
Offline , triangle, 325 Posts, Join Date May 2005, Location Albuquerque, NM  
  

emptyslot's Avatar
Old (#1538)
some evening mech modeling. stirdy and nice canon walker!

http://www.kupski.net

Owner of Nodbrim Interactive - a company developing online experiences for gamers and non gamers alike
http://www.nodbrim.com
Offline , null, 23 Posts, Join Date Sep 2006, Location sweden  
  

Chai's Avatar
Old (#1539)
Quote:
Originally Posted by SveinY View Post
Some wips
Some sweet stuff there man, especially like the demon .. do you mind me asking how did you tackle the groin chain ?

The chick head turned really nice and I like how the fingers hold the 3d panties, the connection is believable
Sorry if you're not looking for crits, but I gotta say this ...
The pose feels way too stiff to me.
Is good you put a bit of pelvic rotation there but I'd push it even farther, make the panties follow the same pelvic rotation, and rotate the shoulders inversely to compensate.
On top of that her boobs seem like 100% silicone, would be nice if they were softer and less pointy.
(Edit: Oh and I gave her more ass)
What do you reckon ?


Last edited by Chai; 02-05-2012 at 04:05 PM..
Offline , triangle, 393 Posts, Join Date Jul 2006, Location Brisbane, Australia  
  

Hazardous's Avatar
Old (#1540)
Quote:
Originally Posted by Del View Post
Awesome stuff Troy. I think the rhythms in the pose are really nice, and its got interest from every angle too which is something people often overlook with posed pieces (myself included).

I would say however that her weapon is gonna be under seeerious stress when its printed because it will be super thin as 37mm. If its gonna be pewter metal then it will probably hold up. I remember when I printed my model with a ribbon it came out tiny bit thinner than I actually sculpted it in relation to the model, and was exacerbated by the fact it becomes almost flexible at that size. Mine was 9inches too, so its a lot larger.

pics so you understand wtf i mean:


I'd recommend doing anything design-wise that you can to plump up that area were the Staff meets her hand. I promise it will seem unnoticeable to the character but will seriously improve the quality of the strength of the figure.
Hey man, you have nothing to worry about Weve been over this issue more times than you can possibly imagine, weve printed so many versions and spent money on wasted prints, working with our printer to find the optimimum sizes at the tiny scale.

Basically what we come up with is that at this scale, everything freestanding should have a join thats no thinner than 1.5mm square, we tried 1mm, down to .5mm and up to 2mm and even 2.5mm - we wanted to go as thin as possible without sacrificing the integrity of the mini, and 1.5mm was the sweet spot it worked a treat so thats the measurement we use for the thinnest free-standing parts.

The issue I can see with your model is that the ribbon is VERY thin and very long and has a large volume - If I were building this for 37mm scale it would need to be a 1.5mm 'square' piece minimum, or we would either do one of two things, make the ribbon much larger in width probably 4 - 5mm and probably 2-3mm thick, or if it was not a key feature - remove it alltogether.

There is one other point to make, which is the weapon is very flat and much easier to print / cast / mould - its not curved and taking up a lot of overall volume like your ribbon. What i mean by that is, it would take a larger square block of 'stuff' to print your ribbon than it would to print the Architects weapon. This is something we also spent a lot more money on trying, was overall volume heavy pieces that were flimsy - so for example a straight pole / staff weapon could be 1.5mm or even down to 1mm and survive the print / cast / mould process. BUT if we bent that same staff into a doughnut like shape it woulnt survive. Its also very difficult to package and post and survive all the way to the custmers greasy hands. So when we are cutting up the model, we cut it up so that each piece takes up the smallest volume of material ie make sure the model is pretty flat and easy to print / mould / cast.

Thanks for the heads up tho, we definitely become quickly aware of these issues at 37mm scale and spent a craptonne of money learning the hard way!

EDIT: I forgot to add jramauri that girl is awesome!!!!!!

Last edited by Hazardous; 02-05-2012 at 04:05 PM..
Offline , dedicated polycounter, 1,389 Posts, Join Date Sep 2007, Location Widgee, Australia Send a message via MSN to Hazardous Send a message via Skype™ to Hazardous  
  

SveinY's Avatar
Old (#1541)
@ Chai thanks dude! the chainmail was easy to make I made mine in Maya. Look at the picture. ofc always smart to get some ref on how the chains are put together.

And ofc am I looking for crits thats the one way to get good... you fail and you learn I will take some more time and try to make the pose more alive. Thanks for the paintover. When it comes to the boobs I not sure yet if I want to change them hehe

Last edited by SveinY; 02-05-2012 at 04:35 PM..
Offline , spline, 118 Posts, Join Date Mar 2011, Location Norway  
  

thatanimator's Avatar
Old (#1542)


character based on Ram Singh's concepts..
waiting for a friend to texture him.. did some quick test poses today to try the skinning and rig out.. happy enough with the skinning, think I'll just go with it inb4 bite me in the ass in the future..

thatanimator.com/dump/boywips/boy_testposes1.jpg
moar of the same

thatanimator.com/dump/boywips/boy_storyboard_1.jpg
a quick storyboard - of sorts, of what I'm planning to do with him..
gonna go with the kinect mocap solution for the start and ending cutscene of my little "game previs" lol
Offline , triangle, 374 Posts, Join Date Jul 2010, Location Sweden  
  

Del's Avatar
Old (#1543)
Quote:
Originally Posted by Hazardous View Post
Hey man, you have nothing to worry about Weve been over this issue more times than you can possibly imagine, weve printed so many versions and spent money on wasted prints, working with our printer to find the optimimum sizes at the tiny scale.

Basically what we come up with is that at this scale, everything freestanding should have a join thats no thinner than 1.5mm square, we tried 1mm, down to .5mm and up to 2mm and even 2.5mm - we wanted to go as thin as possible without sacrificing the integrity of the mini, and 1.5mm was the sweet spot it worked a treat so thats the measurement we use for the thinnest free-standing parts.

The issue I can see with your model is that the ribbon is VERY thin and very long and has a large volume - If I were building this for 37mm scale it would need to be a 1.5mm 'square' piece minimum, or we would either do one of two things, make the ribbon much larger in width probably 4 - 5mm and probably 2-3mm thick, or if it was not a key feature - remove it alltogether.

There is one other point to make, which is the weapon is very flat and much easier to print / cast / mould - its not curved and taking up a lot of overall volume like your ribbon. What i mean by that is, it would take a larger square block of 'stuff' to print your ribbon than it would to print the Architects weapon. This is something we also spent a lot more money on trying, was overall volume heavy pieces that were flimsy - so for example a straight pole / staff weapon could be 1.5mm or even down to 1mm and survive the print / cast / mould process. BUT if we bent that same staff into a doughnut like shape it woulnt survive. Its also very difficult to package and post and survive all the way to the custmers greasy hands. So when we are cutting up the model, we cut it up so that each piece takes up the smallest volume of material ie make sure the model is pretty flat and easy to print / mould / cast.

Thanks for the heads up tho, we definitely become quickly aware of these issues at 37mm scale and spent a craptonne of money learning the hard way!

EDIT: I forgot to add jramauri that girl is awesome!!!!!!
Touché, brother. Touché
Portfolio
Senior Character Artist - Slide London
Offline , polycounter, 833 Posts, Join Date Jan 2009, Location London Send a message via Skype™ to Del  
  

Nick Carver's Avatar
Old (#1544)
Great work as always PCers!

Hazardous: That figurine sculpt turned out great! Really nice rhythm through the pose.

Some layout tests for my ongoing artbook project:




There's a couple more on my blog. Also, a simple character concept for that sculpt I started last week:



Cheers!
Offline , triangle, 453 Posts, Join Date Jan 2008, Location Irvine, CA  
  

S_ource's Avatar
Old (#1545)
Working on a highpoly Beetle, just the hood so for that is almost finiched.

Last edited by S_ource; 02-05-2012 at 05:10 PM..
Offline , polygon, 531 Posts, Join Date Jan 2010, Location Sweden  
  

Jackson31's Avatar
Old (#1546)
My first full human male sculpt from scratch.



I got half way through this about a month ago, and coming back to finish it with fresh eyes I noticed some pretty massive issues with proportion and musculature, so I've tried to fix them, but I'm sure (to you fine artists) there are still glaring inaccuracies you can help me see
Offline , line, 84 Posts, Join Date Aug 2010, Location Melbourne  
  

GoSsS's Avatar
Old (#1547)
Nick .... As always, your posts are so awesome... It's always new screens in my ref folder
Offline , triangle, 412 Posts, Join Date Aug 2006, Location Irvine - CA  
  

Chai's Avatar
Old (#1548)
Quote:
Originally Posted by SveinY View Post
@ Chai thanks dude! the chainmail was easy to make I made mine in Maya. Look at the picture. ofc always smart to get some ref on how the chains are put together.

And ofc am I looking for crits thats the one way to get good... you fail and you learn I will take some more time and try to make the pose more alive. Thanks for the paintover. When it comes to the boobs I not sure yet if I want to change them hehe
Thanks for the image mate, ya it makes sense now .. Just clone the hell out of it, deform it and delete the unwanted links, sweet !

Np glad to help, looking forward to see it progress
Offline , triangle, 393 Posts, Join Date Jul 2006, Location Brisbane, Australia  
  

Jason Young's Avatar
Old (#1549)
Texturing progress on my low poly hero character. Still have some things to add, tweak, etc but should be done soon. Crits welcome of course. Unlit textures in maya viewport for now.

character artist : portfolio : blog
ESCAPE
Offline , polygon, 617 Posts, Join Date Jul 2008, Location Austin, TX Send a message via AIM to Jason Young  
  

Wetterschneider's Avatar
Old (#1550)
Flailing away at a pile of doodles. Crinkly old men and wee li'l beasties.




Last edited by Wetterschneider; 02-06-2012 at 07:20 AM..
Offline , spline, 144 Posts, Join Date May 2005, Location Austin, Texas  
  

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