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Quote:
Originally Posted by biofrost
Crosspost from my thread. Think I finally got the lighting nailed down.

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Is it UDK or CE3, nevertheless it looks very coherent
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, spline,
107 Posts,
Join Date Jun 2011,
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made a new head to try and properly figure out this fiber/hair stuff
and preview rendered:

Last edited by ScudzAlmighty; 02-01-2012 at 03:31 PM..
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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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A poopy skull. Modeled in 3DCoat and rendered in Modo.

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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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I've been picking at this pic for years now, and every time I open it I add an hours work and change it up, then close it for another few months. :/

Last edited by dfacto; 02-01-2012 at 04:03 PM..
Es fließt durch meine Venen, Es schläft in meinen Tränen
Es läuft mir aus den Ohren, Herz und Nieren sind Motoren
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, dedicated polycounter,
1,455 Posts,
Join Date Jun 2005,
Location Bulgaria
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Quote:
Originally Posted by dfacto
I've been picking at this pic for years now, and every time I open it I add an hours work and change it up, then close it for another few months. :/

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I hope you saved the progress, it's time for a timeline.
Come to think of it, that's an awesome idea for a personal project. Start an image. Wait two months, change it. Rinse, repeat, do a timeline in the end.
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, polygon,
742 Posts,
Join Date Nov 2007,
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Quote:
Originally Posted by OddEyes
Is it UDK or CE3, nevertheless it looks very coherent
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UDK, I originally wanted to go with CE3 but it seems like you have to jump through a few more hoops to get models from Maya into CE3 so I decided to stick with what I know for this scene.
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, polycounter,
857 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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Playing around with UDK...

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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Nice Tesselation going on there...looking really cool.
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, spline,
106 Posts,
Join Date Jan 2012,
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Snefer - That tesselation is gnarly. I'm loving your Alien scene
dfacto - That concept has some potential. Clean up some of the outline and your shadows and see how it fits. I feel like you're missing a lot of potential in your color palette as well. Don't be afraid to splash in some saturation.
biofrost - Wow, that's spot on with the concept. Amazing work.

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, polycounter,
1,278 Posts,
Join Date Jun 2009,
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Awesome concepts Suburbbum! Makes me think of a sci-fi MMO, although I'm not sure why they'd be using swords and shields in a sci-fi universe. Maybe guns were never invented in their universe and they just advanced medieval weapons for thousands of years?
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, card carrying polycounter,
2,345 Posts,
Join Date Aug 2008,
Location Chico, California
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Started as a lips study.... ended up as a strange doodle haha.

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, line,
87 Posts,
Join Date Sep 2011,
Location Matane, QC, Canada.
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Quote:
Originally Posted by Zipfinator
Maybe guns were never invented in their universe and they just advanced medieval weapons for thousands of years?
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Genius! Haha.
But yea, awesome concepts!
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, triangle,
381 Posts,
Join Date Apr 2009,
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loving those concepts suburbbum. look forward to their 3Dings
. :

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, polycounter,
892 Posts,
Join Date May 2006,
Location wellington. NZ
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Been home sick so I figured: hey lets make trees. sick - trees, makes perfect sense. Been doing some materials and also started to try some shapes. not too happy with the overall feel of the tree so far. all very WIP.

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, spline,
245 Posts,
Join Date Jan 2011,
Location Stockholm, Sweden
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Beauty shot with no lights, flat shader, diffuse only:
Video turntable with fancy stuff, lights and specular map.
Last edited by FirstKeeper; 02-02-2012 at 12:48 PM..
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, triangle,
256 Posts,
Join Date Jun 2008,
Location Irvine,CA
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Quote:
Originally Posted by suburbbum
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Nice concept!
I'm eager to see the result. 
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, line,
70 Posts,
Join Date Feb 2010,
Location France
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Quote:
Originally Posted by OddEyes
Is it UDK or CE3, nevertheless it looks very coherent
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UDK, says it right there in his signature.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,248 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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suburbbum - awesome concept, I like the futuristic feel of such an old weapon.
firstkeeper - I really like the colors your getting into the texture. I wish the face wasn't mirrored, but it's still great work.
and I'm calling this done, time to move onto something simpler (and hopefully quicker).

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, spline,
139 Posts,
Join Date Feb 2008,
Location San Diego, CA
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@oddeyes and silla: both environments are great.you should make walkthrough vids.
@ oddeyes your lighting could use some more shadows.
here is a scene i'm working on. all is far from final, and currently only rendered with mental r.
will put it into udk soon

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, spline,
151 Posts,
Join Date Nov 2009,
Location Germany, Duisburg
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Blocking out a new scene using stylized modular assets and mixing tiling hand painted textures and stuff. I'll start a thread soon...ish

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, polygon,
722 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
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there is so much awesome in this thread. putting some in my inspiration folder. heres my poop in progress

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, polygon,
655 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
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nice engines! 4s4 ...more
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, triangle,
380 Posts,
Join Date Nov 2009,
Location Hamburg
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Need to finish this char... zzz
Solid work people.
[edit] - hair and beard are placeholders.

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, spline,
212 Posts,
Join Date Jul 2006,
Location cph
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Here's another uniform for my mod, though it sort of sucks compared to everything else in this thread.

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, line,
76 Posts,
Join Date Jan 2008,
Location Victoria, BC
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started working on the texture for my Voldemort character :

Diffuse only, no specular yet
Have been mainly focusing on the face, got some seams to fix at the arms, but so far I like it, but definitely have to get those eyes textured.
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, triangle,
267 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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