Author : disting


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daphz's Avatar
Old (#1151)
kriscrash - Nice character!
tacit math - awesome dewdles as usual
choco - those are some sexy rocks!
funky bunnies - I like that head, his neck looks a lil skinny to me though



random char Ive been noodling with.
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MrHobo's Avatar
Old (#1152)
daphz- Hubba Hubba!

it's impossible to keep up with this damn thread,lol.
If 2012 really is the end of the world I dont think i'll mind, cause this thread looks like it'll go down as the best in history.

Rendering some nicer shots of sculpts for my portfolio.
Ze Portfolio-> http://www.the3dcharles.com/
Ze Blog ->http://leviart.tumblr.com/
Looking for Jobs.
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POFFINGTON's Avatar
Old (#1153)
Ill say it again daphz....dat freckled nose mmmhmmm. Looking good bud!
Paul Poff
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JR's Avatar
Old (#1154)
Quote:
Originally Posted by suburbbum View Post
This thread never fails to impress. Great work everyone.




Simply amazing. Both the design and the work on textures. Congrats, dude.
Open for freelance works - Check out my Blogfolio
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A_HERRERA's Avatar
Old (#1155)
in UDK version March-2011
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Chai's Avatar
Old (#1156)
Suburbbum - that is so kickass man !
If I may, the cloth looks a bit like metal to me with the strong highlights, would be nice if the shading was softer .. would help add variation in the materials, what do you think ?
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Lachtan's Avatar
Old (#1157)
Quote:
Originally Posted by Lonewolf View Post


for those who just check this thread (like me sometimes :O)

:P
Outstanding! Great job sir
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battlecow's Avatar
Old (#1158)
Some great and really inspiring stuff here!

Lurking on the forum for some time trying to soak up as much knowledge as i can, I'm at a point where I don't find things I create complete shit (while I still throw my screen out of the window in unsatisfied anger). Time to get my crap on the internetz and get ready for some good oldfashioned ass whooping !

2 zbrush sculpts of characters that i would like to go together ( some kind of fantasy mail delivery character on a dragon mount)


Offline , line, 63 Posts, Join Date May 2011,  
  

Sayanora's Avatar
Old (#1159)
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!

Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.





More to come
My Portfolio - Available for work

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Fewes's Avatar
Old (#1160)
Outstanding work Sayanora, I absolutely love the lighting. For how long have you been working on this now?
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Pix's Avatar
Old (#1161)
This is one hot looking dungeon!
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Jigsaw's Avatar
Old (#1162)
Fun with diffuse.

Posted a previous WIP in the lowpoly thread, but I dunno if it qualifies. :P 1202 tris right now, will increase a bit as I add a few more hair planes and his whip. Texture is a 512 now, planning to go with 256 with 1-bit alpha for the hair and torn sleeves in the end.


Quick question: How can I make textures display unfiltered in Max? I've tried checking the 'none' box for filtering under the settings for the texture file, but it doesn't seem to do anything. :/
Current WIP: Cammy
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teaandcigarettes's Avatar
Old (#1163)
That looks awesome Sayonara. Would be great if you could post some breakdowns.
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Endzeit's Avatar
Old (#1164)
Working on a sword.
The highpoly of the handle is finished!

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emptyslot's Avatar
Old (#1165)
Quote:
Originally Posted by Sayanora View Post
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!

Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.





More to come

Nice love the mood... reminds me sort of Diablo in colors and theme..
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Owner of Nodbrim Interactive - a company developing online experiences for gamers and non gamers alike
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deadpixl's Avatar
Old (#1166)
Quote:
Originally Posted by Sayanora View Post
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!

Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.





More to come
This looks great, I'm loving the over all mood, not sure if it's my monitor but the first shot looks a bit dark.
"The necessary number of iterations is one more than the number you have currently done. This is true at any point in time." - Akin's Law

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SaferDan's Avatar
Old (#1167)
Quote:
Originally Posted by Sayanora View Post
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!

Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.





More to come
Sayanora Oh god that is beautiful! Really nice!

Choco I love those rocks, some of the best I have seen in a while!

I have changed the colours because the blue I was using before was just horrible! I have also made the spec map and I think it looks ok but any crit would be awesome!

http://youtu.be/6fbCUyTd100?hd=1

Looking for work

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KartoonHead's Avatar
Old (#1168)
@SaferDan - Your colours look great, but I'd suggest that you make the accent colour yellow rather than red. I'm not sure what the vehicle actually IS but it looks like something you'd want to warn people not to get in the way of (not to cause offense, but the first thing I think of is a street sweeper), and a dull red like that wouldn't do the job; think black and yellow hazard stripes.
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osman's Avatar
Old (#1169)
@SaferDan

Your texture has a little too much 'soft dirt' that looks like the cloud filter. This gives the impression that you have a bad normal-map bake or that the material is soft. Try to tone this down, and see how it looks it might help a little.
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SaferDan's Avatar
Old (#1170)
Yeah I totally get what you mean! It's meant to be a robot that carries nuclear stuffs I think? The concept isn't mine its from Brink -

But yeah I shall have a play and change up the colour! Thanks a lot

Osman There was no cloud filter but I get what you are saying! Looking now it does look a bit much in places! Thanks for the crit I'll see what I can do about it!

Last edited by SaferDan; 01-26-2012 at 09:31 AM..
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g2000's Avatar
Old (#1171)
daphz : that's an interesting combination,looking good though
Sayanora
: awesome environment,i really like the atmosphere you made,looking forward for more updates.
Lonewolf : wow that's insane amount of details,great job man!

I did one more texture set for my Paladin character,he's some kind of Vampire Knight now haha





and some wire shots,which i forgot last time :

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Dan!'s Avatar
Old (#1172)
G2000- awesome!- I think you could push the color pallette a bit further though- drop a hue saturation adjustment on your presentation shot and pull the hue slider to +95 you'll see what Im talking about
character artist
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ScoobyDoofus's Avatar
Old (#1173)
G2000: I agree w/ Dan!

I think you could get some more color variation in there for sure. Try setting up a few gradient ramp layers masked to your different materials to get some base variation, then hand work in a little hue shifts here and there.
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choco's Avatar
Old (#1174)
Looks great Sayanora

I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK.
The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine.
It pretty much helps you save a tremendous amount of time.

The big plus about this workflow is that you can paint mask textures while painting your normals and displacement maps. I'm planning to add radial symmetry and tiled painting very soon.
Testing on a flat plane : what you see here is a simple 8bit gray scale texture (made in UDK) which is used to generate a normal map and displacement map.



I'll post a video of its usage a bit later

Last edited by choco; 01-26-2012 at 12:11 PM..
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Ferg's Avatar
Old (#1175)
love it sayanora

suburbum - really solid item, the colors and shapes are really appealing

daphz - nice noodlin dude, the collar bones bother me a little though... and why she no have belt buckle?!

just some derpy generihead practice...

Ted Lockwood | Character Artist
portfolio -
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