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kriscrash - Nice character!
tacit math - awesome dewdles as usual
choco - those are some sexy rocks!
funky bunnies - I like that head, his neck looks a lil skinny to me though
random char Ive been noodling with.
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daphz- Hubba Hubba!
it's impossible to keep up with this damn thread,lol.
If 2012 really is the end of the world I dont think i'll mind, cause this thread looks like it'll go down as the best in history.
Rendering some nicer shots of sculpts for my portfolio.

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, triangle,
358 Posts,
Join Date Dec 2010,
Location Washington, DC
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Ill say it again daphz....dat freckled nose  mmmhmmm. Looking good bud!
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, triangle,
282 Posts,
Join Date Apr 2010,
Location Aliso Viejo, CA
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Quote:
Originally Posted by suburbbum
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Simply amazing. Both the design and the work on textures. Congrats, dude.
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, polycounter,
1,203 Posts,
Join Date Dec 2006,
Location Brazil
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in UDK version March-2011
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, null,
20 Posts,
Join Date Oct 2011,
Location san diego
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Suburbbum - that is so kickass man !
If I may, the cloth looks a bit like metal to me with the strong highlights, would be nice if the shading was softer .. would help add variation in the materials, what do you think ?
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, triangle,
394 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
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Quote:
Originally Posted by Lonewolf
for those who just check this thread (like me sometimes :O)
:P
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Outstanding! Great job sir
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, line,
92 Posts,
Join Date May 2010,
Location Europe
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Some great and really inspiring stuff here!
Lurking on the forum for some time trying to soak up as much knowledge as i can, I'm at a point where I don't find things I create complete shit (while I still throw my screen out of the window in unsatisfied anger). Time to get my crap on the internetz and get ready for some good oldfashioned ass whooping !
2 zbrush sculpts of characters that i would like to go together ( some kind of fantasy mail delivery character on a dragon mount)

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, line,
63 Posts,
Join Date May 2011,
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Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!
Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.
More to come
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, triangle,
300 Posts,
Join Date Nov 2006,
Location Austin, TX
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Outstanding work Sayanora, I absolutely love the lighting. For how long have you been working on this now?
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, line,
67 Posts,
Join Date Apr 2010,
Location Sweden
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This is one hot looking dungeon!
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, triangle,
320 Posts,
Join Date Nov 2010,
Location London
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Fun with diffuse.

Posted a previous WIP in the lowpoly thread, but I dunno if it qualifies. :P 1202 tris right now, will increase a bit as I add a few more hair planes and his whip. Texture is a 512 now, planning to go with 256 with 1-bit alpha for the hair and torn sleeves in the end.
Quick question: How can I make textures display unfiltered in Max? I've tried checking the 'none' box for filtering under the settings for the texture file, but it doesn't seem to do anything. :/
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, spline,
178 Posts,
Join Date Nov 2006,
Location Falun, Sweden
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That looks awesome Sayonara. Would be great if you could post some breakdowns.
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, polycounter,
1,236 Posts,
Join Date Aug 2009,
Location Nottingham, UK
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Working on a sword.
The highpoly of the handle is finished!

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, spline,
127 Posts,
Join Date Sep 2010,
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Quote:
Originally Posted by Sayanora
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!
Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.
More to come
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Nice love the mood... reminds me sort of Diablo in colors and theme..
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, vertex,
28 Posts,
Join Date Sep 2006,
Location sweden
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Quote:
Originally Posted by Sayanora
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!
Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.
More to come
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This looks great, I'm loving the over all mood, not sure if it's my monitor but the first shot looks a bit dark.
"The necessary number of iterations is one more than the number you have currently done. This is true at any point in time." - Akin's Law
Art Blog | Portfolio | Current WIP Thread
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, spline,
161 Posts,
Join Date Jan 2009,
Location De Pere, WI
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Quote:
Originally Posted by Sayanora
Killer stuff as usual guys. Davenport, lonewolf, really nice texture work!
Some of you might remember this little dungeon scene I posted awhile back. I'm still hashing it out, but I figure it's overdue for an update.
More to come
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Sayanora Oh god that is beautiful! Really nice!
Choco I love those rocks, some of the best I have seen in a while!
I have changed the colours because the blue I was using before was just horrible! I have also made the spec map and I think it looks ok but any crit would be awesome!
http://youtu.be/6fbCUyTd100?hd=1

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, polygon,
700 Posts,
Join Date Feb 2010,
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@SaferDan - Your colours look great, but I'd suggest that you make the accent colour yellow rather than red. I'm not sure what the vehicle actually IS but it looks like something you'd want to warn people not to get in the way of (not to cause offense, but the first thing I think of is a street sweeper), and a dull red like that wouldn't do the job; think black and yellow hazard stripes.
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, spline,
196 Posts,
Join Date Nov 2011,
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@SaferDan
Your texture has a little too much 'soft dirt' that looks like the cloud filter. This gives the impression that you have a bad normal-map bake or that the material is soft. Try to tone this down, and see how it looks  it might help a little.
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, polygon,
538 Posts,
Join Date Aug 2005,
Location Netherlands
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Yeah I totally get what you mean! It's meant to be a robot that carries nuclear stuffs I think? The concept isn't mine its from Brink -
But yeah I shall have a play and change up the colour! Thanks a lot
Osman There was no cloud filter but I get what you are saying! Looking now it does look a bit much in places! Thanks for the crit I'll see what I can do about it!
Last edited by SaferDan; 01-26-2012 at 09:31 AM..
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, polygon,
700 Posts,
Join Date Feb 2010,
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daphz : that's an interesting combination,looking good though 
Sayanora : awesome environment,i really like the atmosphere you made,looking forward for more updates.
Lonewolf : wow that's insane amount of details,great job man!
I did one more texture set for my Paladin character,he's some kind of Vampire Knight now haha
and some wire shots,which i forgot last time :

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, spline,
189 Posts,
Join Date Mar 2011,
Location Belgrade
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G2000- awesome!- I think you could push the color pallette a bit further though- drop a hue saturation adjustment on your presentation shot and pull the hue slider to +95 you'll see what Im talking about
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, polycounter,
1,102 Posts,
Join Date Jun 2010,
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G2000: I agree w/ Dan!
I think you could get some more color variation in there for sure. Try setting up a few gradient ramp layers masked to your different materials to get some base variation, then hand work in a little hue shifts here and there.
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Looks great Sayanora
I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK.
The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine.
It pretty much helps you save a tremendous amount of time.
The big plus about this workflow is that you can paint mask textures while painting your normals and displacement maps. I'm planning to add radial symmetry and tiled painting very soon.
Testing on a flat plane : what you see here is a simple 8bit gray scale texture (made in UDK) which is used to generate a normal map and displacement map.
I'll post a video of its usage a bit later 
Last edited by choco; 01-26-2012 at 12:11 PM..
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, triangle,
286 Posts,
Join Date Aug 2008,
Location France
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love it sayanora
suburbum - really solid item, the colors and shapes are really appealing
daphz - nice noodlin dude, the collar bones bother me a little though... and why she no have belt buckle?!
just some derpy generihead practice...

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, card carrying polycounter,
2,161 Posts,
Join Date Jan 2006,
Location seattle
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