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dang87's Avatar
Old (#1126)
Quote:
Originally Posted by danitchu View Post
Hi polycount!!, i just finish my Space armor combat Libertaria-027 !!!!!
The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps.
The final render its with Marmoset and the focus lights added with photoshop.
Thanks for following !!!

http://danielorive.blogspot.com/
Wicked cool, man!
And God said, "Let there be art!" And there was art. And God saw the art, and it was good.

http://danielgalvan3d.blogspot.com/
(WIP)
Offline , triangle, 280 Posts, Join Date Mar 2010, Location Dallas, TX  
  

allaze-eroler's Avatar
Old (#1127)
@C86G : of course it's alway important to keep the checker unstretched but it's more useful that the checker would follow the patch like this :



the advantage of this trick is that you will not notice the distorsion of pixel that you can occasionnally noticed in the game that use 256² texture. no only that, you can know here exactly the bodypart is and you can easily edit the texture this way.
Offline , spline, 114 Posts, Join Date Jun 2011,  
  

gilesruscoe's Avatar
Old (#1128)
750 polys, normal, spec, dif:

Offline , dedicated polycounter, 1,669 Posts, Join Date Dec 2010,  
  

Hugh's Avatar
Old (#1129)
nice and shiny. We humans like shiny things
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
Offline , card carrying polycounter, 2,367 Posts, Join Date Dec 2009, Location Johnson City,TN Send a message via Skype™ to Hugh  
  

Impala88's Avatar
Old (#1130)
Gilesruscoe that is some superb work Loving the bashed surface on the main ball! very realistic.

Here's an update on my "mech thingy" project. Shameless cross post.



Also if anyone knows anything about weapon coding particularly all things custom especially animations, i'd really appreciate it!

Edit: UDK coding btw

Project thread: http://www.polycount.com/forum/showthread.php?t=92643

Last edited by Impala88; 01-25-2012 at 04:03 PM..
Offline , triangle, 438 Posts, Join Date Nov 2010, Location Edinburgh  
  

FirstKeeper's Avatar
Old (#1131)
Undead priest wip. Just for fun.

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TheDarkKnight's Avatar
Old (#1132)
Worked on my Voldemort sculpt abit more, made him more emaciated like suggested, which works better?

Old or new?

Offline , triangle, 269 Posts, Join Date Jan 2010, Location Utrecht, Netherlands Send a message via MSN to TheDarkKnight Send a message via Skype™ to TheDarkKnight  
  

Alphavader's Avatar
Old (#1133)
Quote:
Originally Posted by gilesruscoe View Post
750 polys, normal, spec, dif:

hehe like it.. shiny deadly thing
in what is it rendered ? udk ?
- looking for a fulltime job!
Foliopage - Linkedin - Wip`Stuff Blog
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Daven's Avatar
Old (#1134)
This thread never fails to impress. Great work everyone.




Last edited by Daven; 01-26-2012 at 07:46 AM..
"The artist formerly known as suburbbum"
Max's Recycle Bin
Sketchbook
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Firebat's Avatar
Old (#1135)
My new personal project wip:





Portfolio: www.firebat.pl
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gilesruscoe's Avatar
Old (#1136)
Suburbbum that looks brilliant mate.

@Hboybowen, Impala, Alphavader, thanks! It's rendered in Marmoset with a pretty simple setup. That program never stops amazing me. The purpose of making this mace was to show a few friends how to go about making textures for their models, if anybody is interested its here, comes with the lowpoly model, my textures, and a PDF walk through.. pretty simple stuff though, im no pro

http://dl.dropbox.com/u/14324914/New...20Tutorial.zip
Offline , dedicated polycounter, 1,669 Posts, Join Date Dec 2010,  
  

biofrost's Avatar
Old (#1137)
Really buckling down and working on the lighting.

Portfolio Topic, Need crits! ||GooglePlus ||Portfolio Looking for a Environment/Prop artist position!
Offline , polycounter, 860 Posts, Join Date May 2011, Location Fort Wayne, IN  
  

EiGHT's Avatar
Old (#1138)
FirstKeeper - That looks so yummy.

gilesruscoe - NICE! One little nit pick, the idea of scratches on the ball is amazing but those scratches don't seem to fit to me for some reason other than that though.Amazing.
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sybrix's Avatar
Old (#1139)
Not sure I can psychologically handle the epic on this page.

@gilesruscoe Thanks for that! Was just about to ask for flats and stuff. :P

I've been mostly working on polishing up this portfolio piece a bit before I start applying to some internships for the summer. :}


Last edited by sybrix; 01-25-2012 at 05:34 PM..
Offline , spline, 245 Posts, Join Date Jan 2011, Location Bay Area, California  
  

ScudzAlmighty's Avatar
Old (#1140)
tryin out some zbfibers on my Conan head


Last edited by ScudzAlmighty; 01-25-2012 at 07:18 PM..
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benji's Avatar
Old (#1141)
awesome stuff everyone, this thread is so inspirational right now

Things have been hectic for me lately - an art test for an internship at Plumbee in London, assets for a royal navy training simulation, a motion-tracking game for the BBC olympic big screens, and models for a CGI film all on the go all at once. I've never worked this hard before, but it actually feels great to be getting shit done hopefully I'll post some of this stuff up if NDAs allow
Portfolio - critiques welcome
Junior artist at Bohemia Interactive Simulations (UK)
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tacit math's Avatar
Old (#1142)
:

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ZacD's Avatar
Old (#1143)
Yay for models people have seen one thousand times...





Last edited by ZacD; 01-25-2012 at 11:04 PM..
Online , polycounter, lvl. 13, 7,073 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
  

ZacD's Avatar
Old (#1144)
Quote:
Originally Posted by suburbbum View Post
This thread never fails to impress. Great work everyone.

Simple suggestion, curve and offset the ends of the spikes both left and right, so it isn't just a straight line when its viewed from the side. I'll give it a more interesting silhouette.

Last edited by ZacD; 01-25-2012 at 06:39 PM..
Online , polycounter, lvl. 13, 7,073 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
  

darkmag07's Avatar
Old (#1145)

Been working on this guy for a Unity game project in one of my classes. The player is an archaeologist that uses questionable methods, namely bombs, to explore caves and find treasure. (This is a render from Blender, not Unity)


Also a Concept and WIP for the main boss. He's at about 1000 faces right now which is a little higher poly than I was intending to go and there are still quite a few accessories I wanted to add to him (crystals) and he doesn't even have hands yet. Not sure what to do with the topology of his muscular arms either as this is my first try at a burly character. His hat is not yet attached to his head which is why the polys look a little strange there. The edge renderer is also doing some weird stuff in the image.
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Lonewolf's Avatar
Old (#1146)


for those who just check this thread (like me sometimes :O)

:P
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t4paN's Avatar
Old (#1147)


Working on the old guy...
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Joshflighter's Avatar
Old (#1148)
Thats Godly Lonewolf!
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richwderby's Avatar
Old (#1149)

Done a handpainted floor to go in my scene

http://www.polycount.com/forum/showthread.php?t=93496
Offline , spline, 114 Posts, Join Date Aug 2010, Location Midlands UK  
  

garriola83's Avatar
Old (#1150)
Quote:
Originally Posted by Lonewolf View Post


for those who just check this thread (like me sometimes :O)

:P
youre on a whole 'nother level man!
Character Artist
Available for freelance and full-time
www.giancarloarriola.com
My Character Art Thread
Offline , polygon, 669 Posts, Join Date Feb 2008, Location Greater Los Angeles Area  
  

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