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Quote:
Originally Posted by danitchu
Hi polycount!!, i just finish my Space armor combat Libertaria-027 !!!!!
The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps.
The final render its with Marmoset and the focus lights added with photoshop.
Thanks for following !!!
 http://danielorive.blogspot.com/
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Wicked cool, man! 
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, triangle,
280 Posts,
Join Date Mar 2010,
Location Dallas, TX
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@C86G : of course it's alway important to keep the checker unstretched but it's more useful that the checker would follow the patch like this :
the advantage of this trick is that you will not notice the distorsion of pixel that you can occasionnally noticed in the game that use 256² texture. no only that, you can know here exactly the bodypart is and you can easily edit the texture this way.
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, spline,
114 Posts,
Join Date Jun 2011,
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750 polys, normal, spec, dif:

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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nice and shiny. We humans like shiny things
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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, card carrying polycounter,
2,367 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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Gilesruscoe that is some superb work  Loving the bashed surface on the main ball! very realistic.
Here's an update on my "mech thingy" project. Shameless cross post.
Also if anyone knows anything about weapon coding particularly all things custom especially animations, i'd really appreciate it!
Edit: UDK coding btw
Project thread: http://www.polycount.com/forum/showthread.php?t=92643
Last edited by Impala88; 01-25-2012 at 04:03 PM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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Undead priest wip. Just for fun.

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, triangle,
256 Posts,
Join Date Jun 2008,
Location Irvine,CA
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Worked on my Voldemort sculpt abit more, made him more emaciated like suggested, which works better?
Old or new?

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, triangle,
269 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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Quote:
Originally Posted by gilesruscoe
750 polys, normal, spec, dif:

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hehe like it.. shiny deadly thing
in what is it rendered ? udk ?
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, triangle,
416 Posts,
Join Date Jul 2011,
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Last edited by Daven; 01-26-2012 at 07:46 AM..
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, polycounter,
1,278 Posts,
Join Date Jun 2009,
, spline,
110 Posts,
Join Date Apr 2008,
Location Poland / Wroclaw
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Suburbbum that looks brilliant mate.
@Hboybowen, Impala, Alphavader, thanks! It's rendered in Marmoset with a pretty simple setup. That program never stops amazing me. The purpose of making this mace was to show a few friends how to go about making textures for their models, if anybody is interested its here, comes with the lowpoly model, my textures, and a PDF walk through.. pretty simple stuff though, im no pro
http://dl.dropbox.com/u/14324914/New...20Tutorial.zip
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Really buckling down and working on the lighting.

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, polycounter,
860 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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FirstKeeper - That looks so yummy.
gilesruscoe - NICE! One little nit pick, the idea of scratches on the ball is amazing but those scratches don't seem to fit to me for some reason other than that though.Amazing.
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, triangle,
400 Posts,
Join Date Nov 2010,
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Not sure I can psychologically handle the epic on this page.
@gilesruscoe Thanks for that! Was just about to ask for flats and stuff. :P
I've been mostly working on polishing up this portfolio piece a bit before I start applying to some internships for the summer. :}

Last edited by sybrix; 01-25-2012 at 05:34 PM..
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, spline,
245 Posts,
Join Date Jan 2011,
Location Bay Area, California
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tryin out some zbfibers on my Conan head

Last edited by ScudzAlmighty; 01-25-2012 at 07:18 PM..
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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
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awesome stuff everyone, this thread is so inspirational right now
Things have been hectic for me lately - an art test for an internship at Plumbee in London, assets for a royal navy training simulation, a motion-tracking game for the BBC olympic big screens, and models for a CGI film all on the go all at once. I've never worked this hard before, but it actually feels great to be getting shit done  hopefully I'll post some of this stuff up if NDAs allow
Portfolio - critiques welcome 
Junior artist at Bohemia Interactive Simulations (UK)
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, triangle,
359 Posts,
Join Date Jan 2011,
Location Guildford, UK
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:

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, polycounter,
893 Posts,
Join Date May 2006,
Location wellington. NZ
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Yay for models people have seen one thousand times...

Last edited by ZacD; 01-25-2012 at 11:04 PM..
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, polycounter, lvl. 13,
7,073 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Quote:
Originally Posted by suburbbum
This thread never fails to impress. Great work everyone.

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Simple suggestion, curve and offset the ends of the spikes both left and right, so it isn't just a straight line when its viewed from the side. I'll give it a more interesting silhouette.
Last edited by ZacD; 01-25-2012 at 06:39 PM..
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, polycounter, lvl. 13,
7,073 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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created Character for a Class
on 01-25-2012 06:55 PM

Been working on this guy for a Unity game project in one of my classes. The player is an archaeologist that uses questionable methods, namely bombs, to explore caves and find treasure. (This is a render from Blender, not Unity)
 
Also a Concept and WIP for the main boss. He's at about 1000 faces right now which is a little higher poly than I was intending to go and there are still quite a few accessories I wanted to add to him (crystals) and he doesn't even have hands yet. Not sure what to do with the topology of his muscular arms either as this is my first try at a burly character. His hat is not yet attached to his head which is why the polys look a little strange there. The edge renderer is also doing some weird stuff in the image.
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, vertex,
35 Posts,
Join Date Nov 2011,
Location Michigan
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for those who just check this thread (like me sometimes :O)
:P
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, polycounter,
1,150 Posts,
Join Date Jul 2005,
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Working on the old guy...
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, polygon,
742 Posts,
Join Date Nov 2007,
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Thats Godly Lonewolf!
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, triangle,
381 Posts,
Join Date Apr 2009,
, spline,
114 Posts,
Join Date Aug 2010,
Location Midlands UK
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Quote:
Originally Posted by Lonewolf
for those who just check this thread (like me sometimes :O)
:P
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youre on a whole 'nother level man!
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, polygon,
669 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
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