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Game Art Workshop
Workshop #3 Axe
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Animesh
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Workshop #3 Axe
on 12-12-2010 11:38 AM
Hey all, I just started this axe. below you will find the progression pic and the reference pic I used.
Web: ronfreemancgart.blogspot.com
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Animesh
on 12-12-2010 01:03 PM
Here are the progress pics. I want to make sure the textures right first before I apply a normal, ambient occlusion and specular map.
Web: ronfreemancgart.blogspot.com
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superZ61
on 01-16-2011 04:47 PM
and that is all
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megalmn2000
on 01-20-2011 11:39 AM
The texture looks too grunge and too cloudy. If you look at the concept art, dirt are more subtle. I would suggest this: use a grey base color and then overlay some metal pictures, with a low opacity, then have fun with dirt brush!
Minh Nhat Le
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Ubisoft Montréal
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bgivenb
on 01-16-2012 12:18 PM
Use some texture beveling. See the picture for what I mean
(just a quick example so it doesn't look that good, but you can see what I mean)
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