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created Mercenary ship, yet another UDK experiment
on 01-12-2012 04:56 PM
So, time for another UDK environment! This time im aiming at alot higher specs, gonna see if I can come up with some workable solution for more custom and highrez art. Aiming for really high-end PC specs, DX11, all that jazz.
I will be using alot of modular textures, and alot of vertexpainting. The texture is still placeholder, just a tiling metal texture straight fom cgtextures, so it looks a bit uniform and meeeh right now, but Im still adding things to the texture and trying things, so I wont put too much effort into it until it works : ]
The scene is a mercenary spaceship, the style is very much inspired by the matrix-movies, and the ships in alien 4, for example. Ill post some refs later aswell : ]
Basic layout of the ship:
Here are some early testprops:
And a little bit of testing of the shader:

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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Can we get more detail shots / wires of the chair? That shit looks amazing.
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, spline,
190 Posts,
Join Date Dec 2009,
Location Rochester, NY
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Your a machine! Will be watching this one too ;)
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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christ man, lookin amazing
can't wait to see where you take it 
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, polycounter,
830 Posts,
Join Date Mar 2006,
Location San Francisco
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Fuck, this is looking amazing.
Any chance of looksy at some of the texture sheets? 
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, vertex,
28 Posts,
Join Date Oct 2011,
Location England, West Midlands
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What is that last screenshot?
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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Following!! Looks awesome so far! Those props are great
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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hot dayamn. seriously impressive stuff. so is this for portfolio stuff or just dickin around?
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, spline,
177 Posts,
Join Date Nov 2010,
Location Calgary, Alberta
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God dammit snefer, stop making me look lazy.
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, polygon,
649 Posts,
Join Date Sep 2007,
Location Dallas, Texas
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So, yeah. This will be awesome.
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Thanks for the comments :]
Shantosa: sure. Still not really done with it yet, needs atleast another detailpass, and the actual seat is only placeholder.
Mooglesarelittle: NOPE! Not yet ^^ There isnt any real texture to talk about yet, and im still removing and adding parts to it : )
Computron: its a closeup of a chain.thing that is holding a monitor on rails :P Will post pics of that prop too ^^
eazy: My portfolio is made by dicking around! Nah, but this is a pretty serious project, I suppose. Practise as always.
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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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I hate you so much Snefer. This is looking really good already, I really need to get off my ass. Hope you're having a good time at Machine Games, mucho love from Massive ^^
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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for tits sake do you even sleep, man!?
looks interesting so far. but any ideas where you want to push it artistically? lighting, atmosphere?
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, dedicated polycounter,
1,418 Posts,
Join Date Jan 2008,
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All ways inspiring to see your stuff! Both the speed, quality and looks! Something that is kind of putting me off is those harsh edges though. You can't really tell on the smaller assets, it's more the bigger ones that's eye pokeingly (yes, it's an actuall word :P) harsh.
Would it be crazy to add support edges on them? Or blend in an bigger normal? Asking, not telling 
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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chris: MG is fucking ace ^^ slap the dudes at massive a bit for me
d1ver: caffeine! : D I want to push it in every way actually. Storytelling in the environment, shaders, rendering, hopefully a friend will collab with me on this one and do the lighting. Want to go pretty heavy on effects etc aswell.
sltrOlsson: Yup, the harsh edges are a bitch. Actuallyyyyy... hmm. MIGHT be able to do a retarded but workeable solution for that. But yes, those edges suck ^^
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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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***feeling unproductive***
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, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
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Ok now I feel completely down and worthless. I can never reach that level of perfection.
Please snefer, can you really make an in depth tut about how you model and texture your environment. Damn it I will pay you sir!
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, spline,
134 Posts,
Join Date Oct 2009,
Location Montreal, Quebec
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Already another one? Man you are not human, you are a machine!
Incredible close up the last one.
Subscribed again!
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, line,
58 Posts,
Join Date Feb 2011,
Location Everywhere
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Damn it Snefer, you're working like a machine lately.
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, polycounter,
1,218 Posts,
Join Date Aug 2009,
Location Nottingham, UK
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My only wish is that you keep it all readable and don't fall into detail overdose, every detail should have a purpose to me, especially on a ship. --> subscribed 
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, polycounter,
867 Posts,
Join Date Feb 2009,
Location Belgium
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lol, I wish I was a machine ^^
ParoXum, things can be overly detailed and have a purpose! Just look at random machinery, like submarines or generators : D Im tryig to make the machines seems sensible though, here is a monitor on a rail! With..cables galore  Still working out modules in the texture etc...

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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Snefer <3
It's just crazy fun watching you progress through these past couple scenes, can't wait to see more!
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, card carrying polycounter,
2,396 Posts,
Join Date Jan 2005,
Location London, Ontario
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dude!
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, polycounter,
1,286 Posts,
Join Date Aug 2011,
Location Berlin
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Jason: Thanks man! :]
Too long, no post! Eh, testing some walls and floors with the texture. : ] have a couple of things i discovered i needed! must add : ]

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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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fuck you!
your amazing <3
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, dedicated polycounter,
1,787 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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