Think I achieved a better look with the shell part now, and everything is textured as well. Chest hair and everything. Also posed him.
I have a bit of space on my uv, but unsure if it is enough for a small podium. I'll see what I can do with it.
he is just under 2500tris right now, not counting the ball which gets him to 2700
EDIT: Btw, I am experiencing an annoying problem in Marmoset(which I am rendering this in and have used many times before without this problem) that I was hoping someone knew the answer to: Depending on distance, the specularity from the eye balls shine through the eyelids, making his eye very white and bright from the shown range. Halp?