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Jessica Dinh's Avatar
Old (#426)
biofrost, toxic_h20, ladyknowles, gilesruscoe - Thank you guys ^_^

jeffro - Yes sir, haha, gonna make the last few changes to the cow texture, then I'm off to finalize my screenshots and breakdowns for port.

Andy H, SupRore - Thanks guys, I'll definitely work on those udders. Guess I got kinda lazy on that part of the texture - I think some more time will fix it

Lol Sectaurs x]

Baddcog, thanks for the crit! I'll fix the texture alignment on the udders and try to work on those black areas a little more.

AT THE HOME STRETCH GUYS!!!!!! This project has been great fun, but I am SO excited to start the next hahaha xD
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Two Listen's Avatar
Old (#427)
Amazing progress in this thread. Hugely inspiring even for us 2D artists.
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Hayden Zammit's Avatar
Old (#428)
I can't help but think that you should give the cow a mo-hawk.
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Pickle's Avatar
Old (#429)
Great job on the cow. It's super cute. Would you mind showing how you go about painting the hair?
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chrisradsby's Avatar
Old (#430)
Wow you already finished the cow? Great work, I'd say spend more polys on the eyes since people are always drawn to the eyes first. Awesome job!
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TeeJay's Avatar
Old (#431)
Quote:
Originally Posted by Jessica Dinh View Post
AT THE HOME STRETCH GUYS!!!!!! This project has been great fun, but I am SO excited to start the next hahaha xD
I'm checking this thread frantically for updates, the cow is such a wonderful touch.

Did I imagine it or did you say you were going to try some characters next?

I'm excited!
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Snader's Avatar
Old (#432)
The udders need a texture fix, they look rather sickly. Not much else to crit. Maybe some alpha planes on the tailfluff to?
Geospheres rule, regular spheres drool!
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Jessica Dinh's Avatar
Old (#433)
Thanks Two Listen

Hayden Zammit - Mohawk?! xD haha!

Pickle - Thanks! I will do a little breakdown of my process for you, although it is nothing particularly fancy, just the blocking in of colors and some more delicate brushstrokes toward the end!

chrisradsby - haha, it would have been done sooner, but I played too much Starcraft :x Eyes have been addressed! I painted out the jaggies.

TeeJay - Hm, I don't remember saying anything about characters, at least in this thread xD. However, you're right, I've got a ZBrush class coming up so you guys can watch me struggle through the new software >_< Our semester assignment is two characters.

Snader - Addressed the udder! Thanks
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MeintevdS's Avatar
Old (#434)
Awesome work Jessica, good to see you finished the environment with such an amazing result!

Looking forward to seeing your next projects.
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Jessica Dinh's Avatar
Old (#435)
DONE AND DONE!!!!! 8]

Here is everything I came up with from this project. I just want to say thank you again to everybody for taking the time to write out so many great critiques and comments for me. Thanks for pushing me to learn lighting, colors, and value. Thanks for all the suggestions on different techniques and methods of problem solving. In this thread I finally learned about tileable textures (yessss \^_^/), how to navigate UDK (bugs and all), and how to present my work a little more decently.

That being said, there are things I think I can do better for my next environment! Get more confident with the tech stuff (shaders, lighting, general UDK things), compose from all angles of the scene to get a completely playable result, work on textures. It shall be done!



























:]
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Joseph Silverman's Avatar
Old (#436)
Love it! That shot with the presentation of the props is fantastic.
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slipsius's Avatar
Old (#437)
Fantastic job, Jess.

I absolutely love how much learning took place in this thread. But you know what I love most of all? There is isn't a single F'ing well in the entire thing. HA! So much for the title of the thread, and all those concepts at the start. hehe. But I love that you started with an idea and it completely changed by the end. But its amazing that you stuck it out and finished it. Not many people can do that when changing ideas, I dont think.

Bravo.
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haikai's Avatar
Old (#438)
I have to hand it to you. You've made so much progress, and this last piece is stunning. I hadn't checked this thread in a while so when I saw that first screenshot from your latest post I thought it was just a refined 2d image of your concept. You captured a great illustrative look to this, and the level of detail you've managed is something I don't often associate with real-time diffuse painted textures. If it were playable and looked like this then it would be off the charts, but great job nonetheless.
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martinszeme's Avatar
Old (#439)
Amazing stuff, been following your progress for a while and have to agree with other you've made amazing progress and documented it well for the whole community to learn from. Hats off for that! Inspires me to try and work harder to finish my scene.

All this stuff goes to my inspirational folder!
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jmt's Avatar
Old (#440)
Great job, Jessica. Your 2d skills really show through.
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Tokoya's Avatar
Old (#441)
IT's great to see this completed. All of these elements together make for one beautiful scene, can't wait to see what you work on next!
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KyleJensen's Avatar
Old (#442)
Excellent work.
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toxic_h2o's Avatar
Old (#443)
Congrats Jessica Awesome Job!
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Tokusei's Avatar
Old (#444)
stunning work 8] really dig the hand-painted foliage and grass, they have such a cool style to them! This turned out really nice, hope to see your next project :q
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Snader's Avatar
Old (#445)
Hm. I thought I'd mentioned this earlier, but I can't seem to find the post. ...sometimes I forget to actually post a reply.

Anyway.

In short, the foreground has gotten a lot of love and care, but the background still feels like a temporary one.

The rear hills bother me a bit, in that they're very undefined. The foreground has plenty of sharp edges but the rear (mostly the right because it's the most in view) feels like it's just a squished sphere.

I think a quick fix would be to cut in some extra lines on the sides of the dirt path, and flatten the walkway a bit with them. It would also help to have some slight variety in vegetation and possibly a dirt patch around the trees there. Right now the trees seem kind of just plopped in.
Geospheres rule, regular spheres drool!
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marq4porsche's Avatar
Old (#446)
Beautiful work Jessica!! The scene looks great and you've definately improved a lot since you started this project. I'm looking forward to the next one.
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Nerf Bat Ninja's Avatar
Old (#447)
MOOOOOO!!!
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Camisado's Avatar
Old (#448)
Great job Jessica! This scene is fantastic. It's been very inspiring watching your progress throughout this thread!
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alloa's Avatar
Old (#449)
Great job! i like the cow.
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konstruct's Avatar
Old (#450)
OMG!! I love your cow! The scene is really nice to look at too- Although I think the windows are pretty harsh up close with the saturation as high as it is. Maybe some mip level trickery is in order!
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