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biofrost, toxic_h20, ladyknowles, gilesruscoe - Thank you guys ^_^
jeffro - Yes sir, haha, gonna make the last few changes to the cow texture, then I'm off to finalize my screenshots and breakdowns for port.
Andy H, SupRore - Thanks guys, I'll definitely work on those udders. Guess I got kinda lazy on that part of the texture - I think some more time will fix it
Lol Sectaurs x]
Baddcog, thanks for the crit! I'll fix the texture alignment on the udders and try to work on those black areas a little more.
AT THE HOME STRETCH GUYS!!!!!! This project has been great fun, but I am SO excited to start the next hahaha xD
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, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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Amazing progress in this thread. Hugely inspiring even for us 2D artists. 
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, polycounter,
1,046 Posts,
Join Date Dec 2008,
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I can't help but think that you should give the cow a mo-hawk.
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, triangle,
458 Posts,
Join Date Mar 2009,
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Great job on the cow. It's super cute. Would you mind showing how you go about painting the hair?
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, vertex,
25 Posts,
Join Date Sep 2011,
Location Montreal, Canada
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Wow you already finished the cow?  Great work, I'd say spend more polys on the eyes since people are always drawn to the eyes first. Awesome job!
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, dedicated polycounter,
1,659 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Quote:
Originally Posted by Jessica Dinh
AT THE HOME STRETCH GUYS!!!!!! This project has been great fun, but I am SO excited to start the next hahaha xD
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I'm checking this thread frantically for updates, the cow is such a wonderful touch.
Did I imagine it or did you say you were going to try some characters next?
I'm excited!
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, polycounter,
1,016 Posts,
Join Date Jun 2011,
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The udders need a texture fix, they look rather sickly. Not much else to crit. Maybe some alpha planes on the tailfluff to?
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,287 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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Thanks Two Listen
Hayden Zammit - Mohawk?! xD haha!
Pickle - Thanks! I will do a little breakdown of my process for you, although it is nothing particularly fancy, just the blocking in of colors and some more delicate brushstrokes toward the end!
chrisradsby -  haha, it would have been done sooner, but I played too much Starcraft :x Eyes have been addressed! I painted out the jaggies.
TeeJay - Hm, I don't remember saying anything about characters, at least in this thread xD. However, you're right, I've got a ZBrush class coming up so you guys can watch me struggle through the new software >_< Our semester assignment is two characters.
Snader - Addressed the udder! Thanks
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, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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Awesome work Jessica, good to see you finished the environment with such an amazing result!
Looking forward to seeing your next projects.
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, triangle,
407 Posts,
Join Date Jan 2010,
, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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Love it! That shot with the presentation of the props is fantastic.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Fantastic job, Jess.
I absolutely love how much learning took place in this thread. But you know what I love most of all? There is isn't a single F'ing well in the entire thing. HA! So much for the title of the thread, and all those concepts at the start. hehe. But I love that you started with an idea and it completely changed by the end. But its amazing that you stuck it out and finished it. Not many people can do that when changing ideas, I dont think.
Bravo.
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, card carrying polycounter,
2,481 Posts,
Join Date Apr 2009,
Location Toronto, Ontario
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I have to hand it to you. You've made so much progress, and this last piece is stunning. I hadn't checked this thread in a while so when I saw that first screenshot from your latest post I thought it was just a refined 2d image of your concept. You captured a great illustrative look to this, and the level of detail you've managed is something I don't often associate with real-time diffuse painted textures. If it were playable and looked like this then it would be off the charts, but great job nonetheless. 
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, polygon,
607 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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Amazing stuff, been following your progress for a while and have to agree with other you've made amazing progress and documented it well for the whole community to learn from. Hats off for that! Inspires me to try and work harder to finish my scene.
All this stuff goes to my inspirational folder!
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, spline,
140 Posts,
Join Date Aug 2009,
Location United Kingdom
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Great job, Jessica. Your 2d skills really show through.
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, triangle,
382 Posts,
Join Date Nov 2009,
Location Vancouver, BC, Canada
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IT's great to see this completed. All of these elements together make for one beautiful scene, can't wait to see what you work on next!
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, spline,
139 Posts,
Join Date May 2011,
Location Salt Lake City, Utah
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Excellent work. 
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, polygon,
645 Posts,
Join Date Mar 2010,
Location Long Beach, CA
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Congrats Jessica Awesome Job!
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, triangle,
370 Posts,
Join Date Feb 2011,
Location Ohio
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stunning work 8] really dig the hand-painted foliage and grass, they have such a cool style to them! This turned out really nice, hope to see your next project :q
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, spline,
139 Posts,
Join Date Feb 2011,
Location Liverpool, United Kingdom
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Hm. I thought I'd mentioned this earlier, but I can't seem to find the post. ...sometimes I forget to actually post a reply.
Anyway.
In short, the foreground has gotten a lot of love and care, but the background still feels like a temporary one.
The rear hills bother me a bit, in that they're very undefined. The foreground has plenty of sharp edges but the rear (mostly the right because it's the most in view) feels like it's just a squished sphere.
I think a quick fix would be to cut in some extra lines on the sides of the dirt path, and flatten the walkway a bit with them. It would also help to have some slight variety in vegetation and possibly a dirt patch around the trees there. Right now the trees seem kind of just plopped in.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,287 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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Beautiful work Jessica!! The scene looks great and you've definately improved a lot since you started this project. I'm looking forward to the next one.
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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MOOOOOO!!!
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, spline,
228 Posts,
Join Date Mar 2010,
Location Lake Forest, CA
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Great job Jessica! This scene is fantastic. It's been very inspiring watching your progress throughout this thread!
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, null,
9 Posts,
Join Date Nov 2011,
Location Dallas, TX
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Great job! i like the cow. 
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, line,
70 Posts,
Join Date Feb 2010,
Location France
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OMG!! I love your cow! The scene is really nice to look at too- Although I think the windows are pretty harsh up close with the saturation as high as it is. Maybe some mip level trickery is in order!
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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