Everything posted here, is up for crits. Any tips or opinions will be rewarded greatly. Will try to at least periodically keep this up to date.
Dr. Sketchy's life drawing and traditional life drawing
Some concepts I did for our FMP.
I felt like starting my venture into 3D with a hat for TF2, so I went for a sharky riot helmet thing (which I've since decided I want to make into some kind of Aqua Pack).
I did a concept, tried to make it in zBrush, made a real hash of it, exported and re-topologised it, then spent ages fixing all the problems I had made for myself.
So yeah, that is where I'm at so far. I need to change the size of the helmet and give a bit more curvature on the visor before I give UVing a go, because I don't like the way it looks from the front.
I also need to reduce the poly count on it.
If anyone could point where I'm going wrong along the way, let me know