Hi, I would like to know what interesting methods are there for destroying buildings. I spotted this paper
of Valve about wound, and it looks promising as way for destroying buildings too.
I would like to avoid physics simulations, but at same time I would like to get some of variation in destruction depending from with direction the blast come. So simple swapping building by it's damaged version is not what I want. Is Valve paper mentioned above good for this kind of thing, or are there any better solutions?