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Poly-paint from my earlier post
low-poly wires are on my blog but haven't baked yet so the normals and diffuse map are still coming.
MM, you're really something man. Bravo
Last edited by ScudzAlmighty; 11-15-2011 at 09:20 PM..
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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You so slick Nick. Nice stuff Danne. I really dig the clean style Rion, but his soles might be a bit tall.
Got around to picking this back up after skyrim ate my days away...
Now more skyrim!
Last edited by itismario; 11-15-2011 at 09:22 PM..
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, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
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Nice cloth, Mario.
More on 'im

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, dedicated polycounter,
1,479 Posts,
Join Date Oct 2006,
Location 'MERKA
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Marshal Banana! cool! feels very old lucasarts 3d adventure-esque! 
hope it doesn't take away time from your top down game though, the one with the surprisingly cool characters! ;D
good job on the pose as well! what are you plans on animating the eyes? got some separate eyelid meshes so that he can squint and blink or?
meh..anyways, awesome! 
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, triangle,
372 Posts,
Join Date Jul 2010,
Location Sweden
, line,
55 Posts,
Join Date Dec 2009,
Location United States, CO
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Starting up the next project and some more nostalgia for the 80s... Big Trouble in Little Chinaaaaaa ceremony room. I love the neon.
Crazyfool - I love that dude! Great affect.
Klingos - Nice anims, wish he had some gut bounce maybe?
So much good stuff. No pitfalls I can see. Nic Carver thanks for the breakdown really cool.
Dannedadon - Turned out really cool, I love the hologram on the face.
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, polycounter,
1,214 Posts,
Join Date Oct 2006,
Location Oakland, CA.
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oh god, I can see this taking all of my time...
I've started messing with Maya's wind/fluid/stuff. The goal is to get is near to FoilSim with regards to quality and accuracy. It's not gonna be BMW's F1 monstrosity, but if I can tune it to FoilSim then it should be good enough for model planes, etc.
Right now I'm starting to get to grips with the 'air' Maya thinks exists, and figuring out how to quantify the reynolds numbers in Maya so it works realistically.
It's going nicely; check out that vortex shedding!
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, triangle,
349 Posts,
Join Date Dec 2010,
Location Brisbane
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created Studio 1 Character
on 11-16-2011 07:06 AM
I gotta turn this in today, but ill clean it up a bit over winter break. Here's what i got:

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, line,
65 Posts,
Join Date Aug 2011,
Location Palm Coast Florida
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Going for ink- flat materials for my new uni project. Rather fun to play with. Slightly got the idea from Matth haha. Saves UVmapping a whole load of stuff ;')
~ also rigged the robo for a little fight scene that ill have time to do since i wont be uv'ing ;'D
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, polycounter,
853 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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Finished my concept!
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, spline,
160 Posts,
Join Date Oct 2005,
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tokidokizenzen: that concept is looking rad!
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, triangle,
344 Posts,
Join Date Feb 2010,
Location ???
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tokidokizenzen: Sweet concept, thought it was a model at first glance.
Realized I can't call myself a 3D artist if I've never made a wooden barrel.
So I've been working on the ubiquitous wooden barrel...
That's also a sentry robot.
Impractical? Yes. Fun? Oh yes.
Just testing out some of the mechanics. Still WIP

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, triangle,
350 Posts,
Join Date Dec 2010,
Location Washington, DC
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Nice Mrhobo, reminds me of the robo barrel i did some months back.... just a bit more... functional!

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
, spline,
122 Posts,
Join Date Jan 2010,
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Converted my tower a few pages back into a battlecruiser with a ink n paint mat'
Edit
Png's arent working for some strange reason, there coming out really bright. Any help as to why?
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, polycounter,
853 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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Old-school practice based on my old concept

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, triangle,
256 Posts,
Join Date Jun 2008,
Location Irvine,CA
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very nice FirstKeeper
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Firstkeeper awesome work !
Is that gold ?
Just thinking out loud here, but what if you contrast it and part of the metal more ? which should break it up more compared to the cloth and blue crystal thing.

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, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
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Lazerus Reborn. tokidokizenzen. sweet stuff guys !
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, polycounter,
891 Posts,
Join Date May 2006,
Location wellington. NZ
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created WIP
on 11-16-2011 04:26 PM
Hi
This is my first posting I'm currently working on this character I've been struggling with the edge loops although I'm not sure if I got them right so here it is a work in progress any feedback would be much appreciated thanks

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, null,
1 Posts,
Join Date Nov 2011,
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Quote:
Originally Posted by joolsh
Hi
This is my first posting I'm currently working on this character I've been struggling with the edge loops although I'm not sure if I got them right so here it is a work in progress any feedback would be much appreciated thanks
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Pardon my french, but no reason to be stuck in 1996 mate.
Use a sculpting app (e.g. zbrush, mudbox), and do retopology afterwards if you really need them edge loops. (via 3dcoat, topogun, modo, maya's nex, etc ..)
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, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
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Quote:
Originally Posted by tokidokizenzen
Finished my concept!
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This is awesome, great sense of color and unification!
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, triangle,
281 Posts,
Join Date Apr 2010,
Location Aliso Viejo, CA
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Benji, Rion411, itismario, TeriyakiStyle and everyone who commented and helped me make it better - thanks for the kindness regarding my marine =)
zxcnab - Sculpting like a boss, like it but one thing is that the bottom parts of the dress feel really thick. Thicker than it should be. But its kinda hard to tell from that angle so I might be wrong.
MM - That sculpt is BAD-ASSS! moar please
klingos - I'm no animator but I like them. Specially the little stuff like the way he rolls the weight forward and then back before he lifts it.
Rion411 - Pretty nice character man. I do feel you could push the textures a little more. Maybe add something of interest that pulls the eye towards the jacket (insignia of some sort maybe?)
ScudzAlmighty - Sweet polypainting man
I started a small wip, this is also going to be a bust, but much simpler. Just doing a female. Going to add some stuff to make her a little more interesting (hair, glasses, neckless) and maybe do a shirt of some kind. dunno yet. A few things I'm not happy with right now (mouth and ears mostly) but hopefully this will get better =) Aiming to be finished by friday

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, spline,
199 Posts,
Join Date Aug 2010,
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You know that one project you want to work on more than anything else, but one way or another it keeps getting the back seat?
This one is mine.
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, triangle,
449 Posts,
Join Date May 2010,
Location Tennessee
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Patrick, that looks interesting. What is it about?
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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