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Thanks for sharing, Nick.
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, dedicated polycounter,
1,413 Posts,
Join Date Jan 2008,
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Nick Carver: Fucking amazing man, both the work itself and the process too. Thanks for share the breakdown, it's inspiring. 
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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I call this doodle... doodled!

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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Quote:
Originally Posted by benji
larolaro: you have such a fun style man. love it
Swizzle, awesome concept, nice colours. but as Scudz said there are proportion issues especially in the length of the legs and feet. Also on that right hand image, the left arm and leg look awkward and misplaced, as if they don't comply with the laws of perspective
Mrninjutsu, I can imagine this when it comes alive with texture and lighting  nice
Candystripes, I like it but maybe a quick levels adjust on the texture could make it pop
TheWildHunt, great sculpt! I'd love to see this textured
Makecg - an old man Hey Arnold? haha
almighty_gir - nice armour design
thatanimator - amazing! so graceful
viv - wow. simple yet beautiful, love the lighting
Geledonutt, really nice scene, perhaps those wide shrub leaves are too saturated/bright though. they stand out from the background slightly too much, same with the grass clumps
tristamus, wow, really nice details on these objects! the texture on the first object looks a little flat though, you could play around with the specular to bring out some highlights on the normal map?
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Benji, super cool of you to help everyone out. thanks for the comments man!
And yep...completely agree...that shit is FLAT! I was told this by many others as well - Next pagoda variation = Serious specular business 
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, polygon,
647 Posts,
Join Date Jul 2008,
Location San Francisco, CA
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@Nick, I will sooo buy that book! Make it happen, pretty plz!
Doing some analog sculpting, not much to show. The final product will be in bronze:

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, triangle,
250 Posts,
Join Date Sep 2007,
Location Stockholm, Sweden
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cheers ikonane!
I'll look into that 
rocks got me this far
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, triangle,
315 Posts,
Join Date Jun 2008,
Location I live in a hole.
, triangle,
346 Posts,
Join Date Jan 2010,
Location Romania
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Shameless cross post from my wip thread

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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zxcman: Awesome!
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, spline,
118 Posts,
Join Date May 2009,
Location Derbyshire
, vertex,
40 Posts,
Join Date Oct 2009,
Location San Diego, CA
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made this model recently for a texture tutorial i am working on.

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, polycounter,
904 Posts,
Join Date May 2006,
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MM - Very interested in what that tutorial will look like! The model itself looks stylistically like a Rage character.
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, triangle,
379 Posts,
Join Date Dec 2010,
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Hi i am new to Polycount, however not that new to 3D modeling, saying that though i have only done mostly low poly objects, the recent one would be this lantern model hanging from a piece of wood. Oh and i set it to a I map in 3ds max.
Overall i am very happy, and what pictures i have seen in this thread amaze me.
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, null,
2 Posts,
Join Date Nov 2011,
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MM - Very very cool. Looking forward to your tutorial.
Little update. I'm not sure how to handle hair coming out of the hood.

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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Quote:
Originally Posted by Malus
Lolz for new years day. :P

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SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSsssssssssssss s ;)
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, null,
16 Posts,
Join Date Nov 2011,
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I found the sdk for this strongman character here and played around a little with it.
Big thanks to JGcount for a really cool character. I love him.
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, null,
4 Posts,
Join Date Nov 2010,
Location Sweden
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A weapon I've been working on. Concept included (full image by Dan LuVisi found here).
Handle scale is a bit off in this image, it's been corrected.
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, triangle,
459 Posts,
Join Date Feb 2010,
Location Natick, MA
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Awesome animations Klingos ! I really like seeing this kind of stuff !!
Moar !
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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Quite nice, Klingos.
A sleuth named Lawrence Law. Not the best render, but whatever.

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, dedicated polycounter,
1,479 Posts,
Join Date Oct 2006,
Location 'MERKA
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Last edited by dannedadon; 11-15-2011 at 07:12 PM..
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, spline,
199 Posts,
Join Date Aug 2010,
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Wow dannedadon - meticulous textures and solid material definition; really believable. That head is fantastic too - almost a shame it's hidden behind that helmet 
Portfolio - critiques welcome 
Junior artist at Bohemia Interactive Simulations (UK)
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, triangle,
357 Posts,
Join Date Jan 2011,
Location Guildford, UK
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Spartan shield, inspired from some God of War concept art

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, spline,
139 Posts,
Join Date Feb 2011,
Location Liverpool, United Kingdom
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Just messing around with the UDK and the latest model of mine.
I really should figure out how to work with shaders properly.

Last edited by Kosai106; 11-15-2011 at 08:12 PM..
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, spline,
129 Posts,
Join Date May 2010,
Location Slagelse, Denmark
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atm the robes look a bit bland, but once i've baked the normals down and start to texture, i'll be making them look all ragged through alpha maps.
also, the cloak is going to be made from something like dragon skin, providing i can figure out how i want to do that lol.
criticism greatly appreciated.
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, veteran polycounter,
4,287 Posts,
Join Date Nov 2004,
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SsSandu_C - Nice wrench!
MM - Wow, nice detail... very lifelike. Lookin' forward to the tutorial.
LRoy - Lookin' awesome. Maybe braids or just simple locks... something that has a thickness to it.
dannedadon - Sweet texturing!
almighty_gir - I dig this guy... interesting idea with the cloak, you might wanna make sure it's UVed first so it can be easier to add some scales/skin.
Finally got around to texturing this guy... gotta work on his FPS arms next.

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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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