Hey everyone, Nick here, I started working on the Blizzard student environment contest. I know its a bit early but it's going to get really busy around the holidays so I thought I start on it now. If you dont know about the contest check HERE
. Also check out their example because something along that nature is my end goal.
Couple things, I have never worked in the blizzard "style" so if you guys have any suggestions I would love to here them. Feel free to ask questions too.
I have never done any sort of texture painting before, so this will be an experience needless to say. I spent over 2 hours scouring though more than 500 threads on polycount looking for any threads that related to texture painting. I found many bad and good examples so I have an idea of what do and what not to do. Anyways I exported my bookmarks and uploaded them so if you guys want a bunch of polycount links on texture painting you peeps can check them out.
Download Texture Painting Links
I'm attempting to create a run down Botanist's shack. I decided to go with a tree growing out of the center to create a bit more story and personality. I was imagining some sort of accident maybe when using magic or something that caused this tree to grow so rapidly that it destroyed the shack in the process.
The main thing I am concerned with at the moment is the overall shape and silhouette of the building. I really want to nail the architecture before I continue. Also I need there to be an inside as well, so I have to take in account for that.
Here my current WIP of the BLOCKING.
This was one of the roof alternatives I was looking at.
Decided to go with this one. My friends liked it better and thought it still fit in with wow ok. What do you guys think? The building is pretty modular, it can be broken into 4 pieces like in the image above. I'm trying to be efficient as possible with this project. Also thinking about materials and how things fit together.
Starting to think about damage and how the tree is going to interact with the roof and shack. Im trying to keep it simple since it is in the wow style/big shapes, but breaking a roof made with 5ish pieces of geo is hard. It also feels really busy and messy. :/ It would probably help if there was some shadows.
Here 3 out of many ref photos i am using that were the main inspiration for the building thus far.
Again I am concerned with the shape and silhouette. The foundation is super important because without those things, the building will be boring to look at even with the shiny textures.
I Should be updating this often so check back every now and then.
Thanks for looking.