@Moose: Thanks! It should be fun, I am really looking forward to texturing this, so when I get there, feel free and tell me I'm doing it wrong.
@Jessica: Hey no problem, I actually book marked your thread because your textures are coming out so nicely, I will definitively be using your work as inspiration. ;)
@SimonT & ANP: Thanks for the comments! After looking it over I'm going to go with what you guys suggested, I feel I cant really destroy the roof and have it look right unless I invest more polys. I feel it gets to intricate I am going to loose the wow feel.
@Sirdelita: Thanks man! Checked your portfolio, you have some nice concepts.
@Jeffro: Dude I really like your Medieval house scene, it was in my bookmarks, I will be using your awesome hand painted texture work as inspiration.
@Alberto: I am actually thinking about making the door frame and window sills out of decorative stone. I posted my ref for it below. let me know if you still think it will work. Also you will see more, the question is when will I see more of your work? haha
Well I'm am going to call the blocking done, unless someone else has any suggestions. I decided to go with SimonT & ANP idea because I could not get the damage to look right with the limited Geo. Is this cool? Does it take away from the interest if its just a tree growing out of the shack instead of destroying the shack?
Anyways I think I'm going to move on to the assets if there are no complaints.
To comment on what Alberto asked, this is the type of decorative stone look I'm going for around the doors and windows. I was thinking it could break up the wood and bricks a bit and maybe add some more visual interest?
Here is the base mesh for the tree, going to take it into zbrush next and try my hand at some stylized sculpting.
Quick shot of how the building currently stands with the tree. I thought it would be cool if the roots where pushing through the bricks.
Blocked out how the final presentation might look and the scene at large. Blizzard said they wanted trees, rocks and foliage in a little diorama. I made room for a little stream in front of the shack too. Ignore the shitty pathway I made really fast.
Thanks for looking.