Hey guys. This is my first post on polycount- a little bit late into the game I suppose.
I wanted to share with you all a tutorial explaining my workflow, which touches on high poly creation, transfer maps, UV maps, and a bit on texturing. It's a little bit incomplete- could use a bit more in the means of pictures- but I think its helpful in explaining in very simple language how I get the results I get. I wrote this tutorial as I went along developing this gun:
Here's the link for the tutorial:
(if you could post mirrors, it'd be appreciated!- and I'll mention it in this post)
I might go ahead and rig/animate this thing and bring it into UDK too. Anywho, let me know what you guys think. Glad to be here.