Well - Here's the final.
Crunch is crunch. I just didn't check the threads before I went on vaca. Oh well. Now I can finally open my AC: Brotherhood disc. yay.
Well, the in-game mockup left a little to be desired. But it was down to the wire - c'est la vie. I think the model was successful- I'm glad I spent the time working out the concept and shapes on paper first. When I went to texture it though I found it a little lacking with only the glow lines that I had planned so I started doing some quick paint overs of panels and other texture to help make it more interesting. Next time I will think more about that.
When I unwrapped I was concerned about texture scaling in relation to other components, but I discovered that with such a small texture map it really didn't matter and some stuff ended up a little too blurry for my liking.
This was fun. I think I will continue to do these while at work and try using Blender.
ONLINE MODEL VIEWER