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created Grom, the bulky bastard.
on 03-15-2011 07:35 PM
Aloha polycounters,
This is my first post in the forum and I would like to share my current wip and hopefully get some valuable crits from you guys (and girls).
I am making this bulky bloke for a uni module (body modelling). The anatomy and the flow of the form is more important than clothes and accessories for now but a brief about this character was necessary. This guy is supposed to be a member of the Skogsfolk which is a race of anthropomorphic forest dwelling bipeds. His job is to carry logs (and huge guns to fight off constant human invasion  ) . His anatomy must be justified by his role in the ‘’game ‘’ that is why I made his back, delts and traps highly developed.
And a close upper body shot;
Cheers everybody.
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, null,
22 Posts,
Join Date Mar 2011,
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Looks pretty good!!! I especially like the back and buttocks area.
BUT, I would randomise his abs a little bit because they look too symmetrical at the moment.
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, vertex,
49 Posts,
Join Date Feb 2011,
Location UK
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yep, really good... I like the folds on the back of the neck. Looking forward to how you develop this guy ^^
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, spline,
115 Posts,
Join Date Aug 2010,
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I love the face, awesome character, his hands really look like they could pound someone into submission, but he looks like a gentle creature
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, triangle,
438 Posts,
Join Date Nov 2010,
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Thank you guys for your comments.
7mch- You ve got a very good point there. So, I randomised the abs a little bit and now it looks so much better(i think). Cheers for that.
JustinPunio- Cheers mate. I am looking forward to it, too.
DDuckworth- Glad you liked it. It’s funny that you mention that he seems gentle because when I was making the concept sketch of the face I wanted it to look kinda docile but huge and intimidating at the same time. So, I guess that’s a plus.
By the way ,here’s the concept. I tried to keep close to it but changed the nose because he kinda looked like a pig in Zbrush.

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, null,
22 Posts,
Join Date Mar 2011,
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looking really cool. reminds me of a cave troll from the lord of the rings movies.
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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 Thanks Oniram. Though ,correct me if I am wrong, the trolls were kinda agressive looking creatures. I intended to make him look more gentle than mosterous like Dduckworth noticed above.
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, null,
22 Posts,
Join Date Mar 2011,
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I worked a little bit on the details of the face and thought that its a good time to update this thread.
any comment apreciated , as always ;)
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, null,
22 Posts,
Join Date Mar 2011,
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I'm still loving it and I still can't really say much in the way of crits haha
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, triangle,
438 Posts,
Join Date Nov 2010,
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I really like this guy. So much character in the face.
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, Polycount.com Editor,
1,748 Posts,
Join Date May 2009,
Location Redwood City, CA
, null,
22 Posts,
Join Date Mar 2011,
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Grom looks so sad  the things those eyes have seen...
Looking really nice!
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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Thanks ,everyone, for the comments!
I am done retopologizing this guy (tryed to match the silhoulette as close as possible). I have prepared some real time renders in marmoset so again , you know, say whatever you think about it.
Turnable thingy:
http://vimeo.com/21934403
(sorry for the long-ass video)
Also, a fancy poster  :
And of Course the necessary maps:

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, null,
22 Posts,
Join Date Mar 2011,
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Sculpting is great but the textures aren't doing the model justice.
ps: uploaded image quality is a little too low. Not sure who your with but you should be able to get away with anything <1mb at photobucket for example.
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, dedicated polycounter,
1,473 Posts,
Join Date Apr 2008,
Location United Kingdom
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GCMP, I disagree.
The paint over that you did is too saturated and doesn't look natural. The glowing eyes don't really suit the character's purpose. He is supposedly a gentle creature, not some oversized vampire 
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, vertex,
49 Posts,
Join Date Feb 2011,
Location UK
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I agree, i think the textures made suit the models purpose. He looks like he cold beat the crap out of you but will very rarely fight. I like it a lot.
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, vertex,
38 Posts,
Join Date Dec 2010,
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Cool, Thank you guys for the crits and the non-crits. But yeah, in my opinion the skin should stay on its level of saturation. 
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, null,
22 Posts,
Join Date Mar 2011,
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