Hey there! Long time no post. I've got a bit distracted with an annoying hardware issue last weekend and ehm.... a f-ing terorist attack on monday! 13 people dead 160 injured. Luckily no one I know got hurt. And unsurprisingly I don't know a single person who doesn't believe that the explosion was set up by the govеrnment itself to justify the repressiоns that are rolling through the ranks of оpposition and distract people from a major cost of living rise and shortage of imported goods. In a small country with absolutely no enemies, territorial disputes or natural resources there's just no point for anyone else to blоw people up
Btw, me writing this is illegal too. It was officially stated that anyone spreading this disgraceful notions should be arrested and interrogated on the subject of their connections with terrorists.) but that's nothing new in a country where you get a 2 year jail sentence for insulting the dignity and honor of the "prеsident", so ftw.
Damn, do I hate this poor excuse of a country I was born in.
Just in case you're curious feel free to read my older write up
But don't let me sidetrack you too much. I'm sorry about that. In spite of all things happening I've managed to do some work this week. Mostly material test, not so much in the way of final compositions though.
I love making materials in UDK, it's like middle ground between programming and art.) This water here took a while and it's very parametrized. There are 3 levels of waves(small, middle, large) with adjustable scale and intensity. Toggleable flow speed and direction. Fast river or a still lake - it's your call. Adjustable diffuse color and amount of reflection blend in. Vertex painted foam that also procedurally appears along big waves and at intersections with objects. Adjustable opacity falloff along the shoreline and some more stuff that I don't remember right now.) And yeah even though, for the sake of convenience, it's done with 3 different textures now, if needed this could easily be done with only one.
I also did rock and grass materials and a bunch of stones in various arrangements, but didn't populate them much yet, since the layout is no way final. The grass supposed to be more background oriented while the rocks will be up close.
Buildings are just diffuse for now so don't be to harsh on me. I'll get to them pretty soon. You can also see the brick mat a bit. It's a blend betwwen brick, moss and old decaying bricks.
Once again a lot of stuff is very-very wip.
For the final composition I'll be expanding a bit on the last concept. I'm half way there with the terrain sculpt and after it's done I'll be just left with water effects, water wheels and the "dancefloor" itself. I'll do my best to make it on time.
Hey thanks for your advices, Vig
! Yeah the colors were poop. I'm a pretty lame concept artist so I'll try to get it right in-engine.
I'll also rework composition a bit to make the stage take up more space! And those terraced fields will hopefully end up in the final terrain sculpt. Thank again!)
, yeah, sry, won't happen again.)