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created [STAGE] Street Fighter 2, Bath House, JordanW
on 03-15-2011 02:56 PM
Yeahhhhhhhhh!
This should be fun and manageable, I plan on expanding the scene further back for more interesting depth and parallax. I'll be doing this in UDK and probably incorporate DX11 effects.
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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sweet! rock on, man!
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, dedicated polycounter,
1,412 Posts,
Join Date Jan 2008,
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wooo! This is great. I always loved playing as Honda, so I have many fond memories of this screen 
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
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Oh yeah, what an iconic stage.
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, Moderator,
1,403 Posts,
Join Date Apr 2006,
Location Frederick, MD
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Quote:
Originally Posted by Slum
wooo! This is great. I always loved playing as Honda, so I have many fond memories of this screen 
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The same.
Can't wait to see what you spin this into 
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Did anybody else ever play the meta-game of trying to knock people out of the sumo ring on this stage?
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, dedicated polycounter,
1,357 Posts,
Join Date Apr 2009,
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Quick Sketch time
Just something to get me started, will probably do paintovers as I move along
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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JORDAN! I can totaly see you taking this on. Perfect man. Good and memorable stage too. This is all you man. DX11.. nice.
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, triangle,
386 Posts,
Join Date Nov 2004,
Location Cary, NC USA
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I had this idea before i saw this 
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, polygon,
551 Posts,
Join Date Nov 2009,
Location Melbourne, Australia
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Quote:
Originally Posted by jimmypopali
I had this idea before i saw this 
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You can still do it. I believe i've seen 2 guile entries. And I think both of them are taking guile back to older wars (totaly f'ing awesome) and luckily they arent the same wars....
But even if they were, they could end up totaly different, or one guy might not even finish! or in my experience a lot of people hardly get around to starting.
Its tough cause i see people talking about "holding spots" or "Calling it" (i think thats just for fun... and other thigns).... but i've thought of quite a few things i'd like to do and i feel if something pops up that was the char i was choosing. well.. whatever.
2 different takes on the EHonda level would be cool. I feel ya though. I have a couple of chars in mind and I personally hope nobody goes there  .
The characters are always fighting in my head for which one I want to actually do. Did i say that out loud? Did they? oh god!
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, triangle,
386 Posts,
Join Date Nov 2004,
Location Cary, NC USA
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This should be Epic. Can't wait.
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, line,
54 Posts,
Join Date Mar 2010,
Location Hollywood, CA
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Thnx rv_el. I might do that!
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, polygon,
551 Posts,
Join Date Nov 2009,
Location Melbourne, Australia
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Shit just got serious!
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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so are you like good or something ;)
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, polycounter,
1,274 Posts,
Join Date Jun 2009,
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So I went ahead and starting making some basic tile to start building with. I also created a material that lets me define a pattern with a really small texture (current one is 4x4) and it'll map to the tiles. This lets me keep my tile texture at 2x2 with having larger patterns, or variation.

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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Oh cool! Wish I had a DX11 card to use with the new effects. Actually I wish I worked at Epic so I understood better what they are capable of lol.
Very nice idea also with the tiles, I thought about creating a material like this once, never executed the idea tho.
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, card carrying polycounter,
2,419 Posts,
Join Date Oct 2008,
Location London, UK
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that looks super sexy keep going!
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, polygon,
505 Posts,
Join Date Apr 2009,
Location AZ
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Quote:
Originally Posted by JordanW
So I went ahead and starting making some basic tile to start building with. I also created a material that lets me define a pattern with a really small texture (current one is 4x4) and it'll map to the tiles. This lets me keep my tile texture at 2x2 with having larger patterns, or variation.

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Hot damn. Your going to have to pose that material setup man! 
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, dedicated polycounter,
1,605 Posts,
Join Date Oct 2008,
Location UK
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where did you get the level image? its hard to find whole level images and not just screenshots.
*edit*
Don't worry, I found it.
Last edited by jimmypopali; 03-15-2011 at 08:40 PM..
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, polygon,
551 Posts,
Join Date Nov 2009,
Location Melbourne, Australia
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Mind showing us how you set up that render? If you have time of course.
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, triangle,
346 Posts,
Join Date Jul 2010,
Location Huntsville, AL
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This will be epic. This stage is very classic. Good luck man!
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, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
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Man, this is just GAH. Watching an Epic person use UDK to it's fullest, and DX 11 effects too? Man, this is better than TV and games, just going to F5 this thread the next weeks, along with others.
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, dedicated polycounter,
1,459 Posts,
Join Date Mar 2010,
Location Norway
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Oh snap, so beautiful! <3 Can't wait to see it progress!
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, polycounter,
1,093 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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Great stuff so far. Love the shader work so far.
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, veteran polycounter,
2,921 Posts,
Join Date Oct 2004,
Location Orlando, FL
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New texture tonight, concrete for lining the top of the walls and pillars.
Fearian, nothing crazy with the material, to tile the pattern and it not be blurry you have to set Filter: NEAREST in the texture properties and do something like this:
SnakeDoctor, nothing crazy about the scene, just custom tonemapper, imagegrain, bloom, and some spotlights:

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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