Old (#30)
I think they scrapped speedtree and have their own implementation now.

Also, crysis was quite linear and worked with play-areas and background-areas. The imaginary size of the island has no meaning.
We're talking amount of areas where you can actually go everywhere.

But still, they've got a long way to go before they beat daggerfall ;)

Last edited by eld; 03-01-2011 at 09:37 AM..