I think they scrapped speedtree and have their own implementation now.
Also, crysis was quite linear and worked with play-areas and background-areas. The imaginary size of the island has no meaning.
We're talking amount of areas where you can actually go everywhere.
But still, they've got a long way to go before they beat daggerfall ;)
Last edited by eld; 03-01-2011 at 09:37 AM..