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created WIP - Low Poly Lumberjack
on 02-23-2011 03:33 PM
Just some low poly fun to kill a few days before Dom War is starting (fingers crossed). 1'624 tri's with a 512 diffuse texture. Wanted to go overboard with the proportions whilst keeping the texture quite simple.

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, polygon,
549 Posts,
Join Date Nov 2009,
Location Cambridge
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umm,
awesome much?
Love the arm hair. Great colors and proportions.
Nicely done sir!
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, dedicated polycounter,
1,401 Posts,
Join Date Apr 2009,
Location Ontario Canada
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Pretty rad.
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, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
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Back of the neck seems a bit too scrunched, but it really isn't a big deal and otherwise I really like the character and form.
And for the amount of tri used, really well done.
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, line,
69 Posts,
Join Date Mar 2010,
Location San Jose / Silion valley area.
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Really nice!
Clean, simple, recognizable and everything works together well = win.
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, line,
57 Posts,
Join Date Jan 2011,
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Amazing work.
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, dedicated polycounter,
1,361 Posts,
Join Date Apr 2009,
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I'm loving the proportions - any work you were inspired by?
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, polycounter,
796 Posts,
Join Date Nov 2009,
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I love that! simple , but so well done, how did you do the post process black line cartoon style ?
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, spline,
186 Posts,
Join Date Feb 2011,
Location Montreal
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Thanks for the positive feedback.
Quote:
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I'm loving the proportions - any work you were inspired by?
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I pretty much just spent my time playing with silhouettes in Photoshop until I found one I liked. Originally I was going to make an over the top knight but then the idea of taking a character who relies on his arms and pushing those proportions seemed to make more sense.
Quote:
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I love that! simple , but so well done, how did you do the post process black line cartoon style ?
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There is a setting in Marmoset toolbag which allows you to put an outline on a model. This is only on the newer versions of toolbag though.
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, polygon,
549 Posts,
Join Date Nov 2009,
Location Cambridge
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i think its cool but i don't really like the super hairy arms...
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, polygon,
603 Posts,
Join Date Nov 2008,
Location Sydney, Australia
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This is awesome. Thing the whole thing plays together EXCEPT for the arm hair actually. Apparently it's very much a taste thing 
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, triangle,
386 Posts,
Join Date Sep 2010,
Location Denmark
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That axehead really needs some more love.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,292 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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Haha Love this guy, but i agree with snader that axe would be cool if it stood out a bit more. awesome work man!
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, card carrying polycounter,
2,262 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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But the most important question still stands: Is he okay and does he wear women's clothing?
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, null,
4 Posts,
Join Date Jul 2009,
Location Finland
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This really made me smile. Very good!
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, spline,
151 Posts,
Join Date Apr 2009,
Location Out of my Mind
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Does he put on women's clothing and hang around in bars?
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, polycounter,
1,227 Posts,
Join Date Jan 2011,
, polygon,
549 Posts,
Join Date Nov 2009,
Location Cambridge
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Nice improvements. The axe head looks much better now and your textures are popping nicely. Well done!
Character Artist SCEA
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, dedicated polycounter,
1,642 Posts,
Join Date May 2009,
Location San Diego
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Greate work
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, line,
69 Posts,
Join Date Jul 2010,
Location Curitiba / PR - Brazil
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Very nice work.
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absolutely fantastic work! cant wait to see more in DW from you
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, spline,
249 Posts,
Join Date Mar 2010,
Location Richmond
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Great work! Remind me brutal Woodsman from Grimm Fairy Tales #1.
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, vertex,
48 Posts,
Join Date Oct 2007,
Location Montreal, Canada
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