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created Sketchbook: 9thKnight
on 10-27-2010 08:39 AM
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Current Project
on 10-30-2010 11:20 AM
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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I really like the idea for the tree-thing! Are you doing it all in zbrush?
I'm not sure if you want critique, but if you do, it seems to me with the dryad-creature that you might be starting high detail a bit soon, before the basic shapes are blocked out properly? Like the brachialis muscle on the arm looks a bit too prominent maybe? I don't think you'd really see that muscle on such a delicately built person. Maybe you should work some more on a lower res, before going into that much detail?
Don't get me wrong though, looks good so far 
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, vertex,
39 Posts,
Join Date Oct 2010,
Location Middlesbrough, England
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Woah, that tree thing really caught my attention - no offence on the weapons tho! (they're nice aswell). Perhaps it's my little fetish for organic things made in zbrush....ahem....anyway! Like Veneficus said, pay more attention to the lower subdivisions in zbrush. And a tip is to Not do details on your sculpt before you've retopologized the mesh. Reason for that is, that you can get hell of alot more detailing on a retopped mesh than on the 'start-up' mesh since the flow of the polygons will be at your advantage. This was just a heads up, if you already knew the workflow - well....now you just got reminded
Keep up the good work!
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, triangle,
387 Posts,
Join Date May 2010,
Location Sweden
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I know just what you mean with working with the retopped model and going from there. There actually is a retopped and unwrapped model of this. The silhouette of the low res is a little different as I'm planning on maybe trying two different texture sets for this "scene" if you will. I haven't messed around with too much hand painted texturing so I want to take a huge stab at this with that as well as I might do another texture set with photo ref just to see how it looks  . Thanks a lot for the input! I still have a long way to go on this project!
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Angelic Nature FINISHED!
on 12-22-2010 09:37 AM
Finally I got some time to complete this project as it's been dragging for a bit. Anymore time on it and I will tweak it until the day I die  .
These can also be seen here in their full resolution.
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Raster Edge
on 01-10-2011 08:50 PM
This was an old sketch that I finally completed in 3D. More practice at hand painted textures. Here is a high poly render and the low poly final render.
The higher res images can be seem here.
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Gloombug Staff
on 01-15-2011 09:22 AM
Another project completed. I thought it would be interesting to have a traveling staff with a cage of bugs to light the way on the journey.

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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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That's a cool staff, like the art style and presentation.
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, polygon,
584 Posts,
Join Date Jan 2009,
Location York
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Hey thanks a lot! I have been trying out some new stuff as of late as far as style goes so it's good to hear that it's going in a positive direction 
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Tank Hangar
on 01-15-2011 11:17 AM
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Military Footlocker
on 03-07-2011 07:01 PM
This is a project that has taken a bit to complete because I have a new job as a 3D artist that I have been working for about a month! I have a zillion more interesting ideas that I would now like to move on it. Forward HO!

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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Elder Rim Shield
on 05-20-2011 07:23 PM
This is a project that I did in honor of The Elder Scrolls: Skyrim!

Last edited by 9thKnight; 05-22-2011 at 09:16 AM..
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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Man, that shield is awesome. I love the work on the inside as well with the buckle and handle. A really nice touch. Your weapon process stuff is also really cool. I require more cool shit!
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, polycounter,
1,278 Posts,
Join Date Jun 2009,
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Hey thanks a lot, Max really appreciate it! And speaking of cool stuff, keep posting! I really like seeing all the stuff that you work on. It's all complex and has a refreshing style.
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Rift Contest: Kragma Fire Colossus
on 07-13-2011 04:01 PM
This was an entry for a contest of Deviant art where entrants created a colossus of a certain element to fit inside of the Rift universe.

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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Medieval Archway
on 07-13-2011 04:03 PM
These are samples of a stone archway. I have been on a bit of an Elder Scrolls kick.

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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Some recent stuff
on 05-08-2012 04:42 PM
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Been Awhile
on 09-03-2012 02:59 PM
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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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Here's a little high poly project I had started a week ago. I'm thinking about zbrushing some more detail into it. So far, it's just a hard surface model in max.

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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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created Current work
on 04-30-2013 07:14 PM
Current project

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, vertex,
43 Posts,
Join Date Sep 2010,
Location Ohio
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