Author : disting


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9thKnight's Avatar
Old (#1)
These are some various works done a couple months back for my online portfolio.


































These models can also be found on my website as well as in my demo reel.
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9thKnight's Avatar
Old (#2)
This is a current project that I am working on. It stems from a project that I created about a year or more ago where I created an angel tree inside of a cathedral. Needless to say the original was a bit lacking mainly because I kept the tri count incredibly low. So now I am recreating this project, but not inside a cathedral






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Veneficus's Avatar
Old (#3)
I really like the idea for the tree-thing! Are you doing it all in zbrush?

I'm not sure if you want critique, but if you do, it seems to me with the dryad-creature that you might be starting high detail a bit soon, before the basic shapes are blocked out properly? Like the brachialis muscle on the arm looks a bit too prominent maybe? I don't think you'd really see that muscle on such a delicately built person. Maybe you should work some more on a lower res, before going into that much detail?

Don't get me wrong though, looks good so far
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Eoq's Avatar
Old (#4)
Woah, that tree thing really caught my attention - no offence on the weapons tho! (they're nice aswell). Perhaps it's my little fetish for organic things made in zbrush....ahem....anyway! Like Veneficus said, pay more attention to the lower subdivisions in zbrush. And a tip is to Not do details on your sculpt before you've retopologized the mesh. Reason for that is, that you can get hell of alot more detailing on a retopped mesh than on the 'start-up' mesh since the flow of the polygons will be at your advantage. This was just a heads up, if you already knew the workflow - well....now you just got reminded

Keep up the good work!
Looking for work | Portfolio
also check out my blog : )
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Old (#5)
I know just what you mean with working with the retopped model and going from there. There actually is a retopped and unwrapped model of this. The silhouette of the low res is a little different as I'm planning on maybe trying two different texture sets for this "scene" if you will. I haven't messed around with too much hand painted texturing so I want to take a huge stab at this with that as well as I might do another texture set with photo ref just to see how it looks . Thanks a lot for the input! I still have a long way to go on this project!
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Old (#6)
Finally I got some time to complete this project as it's been dragging for a bit. Anymore time on it and I will tweak it until the day I die .








These can also be seen here in their full resolution.
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Old (#7)
This was an old sketch that I finally completed in 3D. More practice at hand painted textures. Here is a high poly render and the low poly final render.






The higher res images can be seem here.
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Old (#8)
Another project completed. I thought it would be interesting to have a traveling staff with a cage of bugs to light the way on the journey.



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TortillaChips's Avatar
Old (#9)
That's a cool staff, like the art style and presentation.
Character Artist
Portfolio

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Old (#10)
Hey thanks a lot! I have been trying out some new stuff as of late as far as style goes so it's good to hear that it's going in a positive direction
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Old (#11)
Tank Hangar in the Unreal 3 Engine. This is a little old but is completely playable. The only thing in here that isn't my model (or a default pick up in the game), the the sky box outside. Both my Mutineer and Dark Nova weapons are usable pick ups in the level.







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Old (#12)
This is a project that has taken a bit to complete because I have a new job as a 3D artist that I have been working for about a month! I have a zillion more interesting ideas that I would now like to move on it. Forward HO!



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Old (#13)
This is a project that I did in honor of The Elder Scrolls: Skyrim!




Last edited by 9thKnight; 05-22-2011 at 09:16 AM..
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Daven's Avatar
Old (#14)
Man, that shield is awesome. I love the work on the inside as well with the buckle and handle. A really nice touch. Your weapon process stuff is also really cool. I require more cool shit!
"The artist formerly known as suburbbum"
Max's Recycle Bin
Sketchbook
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Old (#15)
Hey thanks a lot, Max really appreciate it! And speaking of cool stuff, keep posting! I really like seeing all the stuff that you work on. It's all complex and has a refreshing style.
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Old (#16)
This was an entry for a contest of Deviant art where entrants created a colossus of a certain element to fit inside of the Rift universe.

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Old (#17)
These are samples of a stone archway. I have been on a bit of an Elder Scrolls kick.




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Old (#18)
Wow, I haven't posted stuff here in a bit. Here's some stuff I've been working on.

























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9thKnight's Avatar
Old (#19)
I really need to get on here more. A) to look at other people's awesome stuff! B) To keep my work up to date. Here's some stuff that is newish or brand new!



















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Old (#20)
This was a fun one. Got it finished up and have some new stuff on the way!



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Old (#21)
Here's a little high poly project I had started a week ago. I'm thinking about zbrushing some more detail into it. So far, it's just a hard surface model in max.

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Old (#22)
Current project

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