Author : Nate Broach


 
 
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jmiles's Avatar
Old (#1)
Hey yall.. jumpin' in a little late, but well on my way. I didn't scan in my concept yet, but I have a sketch done too.. I'm pulling most of my ref from Legacy at this point, and I would like to design a light cycle as well. Do I need to start a separate thread for that too? or should I just go for it?


Last edited by jmiles; 12-10-2010 at 01:32 AM..
Miles Wadsworth Art
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Old (#2)
he's unwrapped and I added a sword.


Last edited by jmiles; 12-10-2010 at 05:54 PM.. Reason: forgot to add link
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hawken's Avatar
Old (#3)
nice work so far, liking the soles of the boots - if textured right these could work well.

Might want to extend the length of the thighs (is this the challenge of little legs?) - they are probably human size but a little exaggeration can go a long way.
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jmiles's Avatar
Old (#4)
cool Thanks Hawken.. yeah some exaggeration in the legs would work great.. over-extending that "S" curve would look really dynamic too.
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roosterMAP's Avatar
Old (#5)
like where this is headed. make him shiny!!! and glowy!!! lol
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jmiles's Avatar
Old (#6)


Texture Update
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hawken's Avatar
Old (#7)
solid
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jmiles's Avatar
Old (#8)
Ty sir I still have to design the arm guard yet... but colors coming soon!
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Arkhange's Avatar
Old (#9)
The overall shapes and silhouette are interesting, really solid.
I'm waiting to see more texture WIP ^^
Good luck
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jmiles's Avatar
Old (#10)
Updatez



END OF LINE..
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Old (#11)


here's an updated version of my guy.. only had time to make some new maps tonight: refined diffuse, added emissive, and specular maps.. using the 3 point light shader to show them in real time-- hope that's legal in terms of presentation..
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Joshua Stubbles's Avatar
Old (#12)
Looking rad, duder. TBH, I think I almost like it more without the emissive textures. Like if you actually painted in some glow to the straight diffuse, it might look better. The emissive sort of blows out the lighting, making it just look glowy instead of coming from a real light source.
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jmiles's Avatar
Old (#13)


more updates.. rigged.. playing w/ cool poses.. there are issues w/ the rig, but I'm doing my best on that...

@ Joshua-- hey man.. I hear ya on the glowiness. the texture bleeds out a bit and the texture get's a little muddy... It has a bit to do w/ the shader I'm using.. I will probably end up going back to my original standard Max shader and work w/ that.. the effect looks the most solid.. I'm using the 3Point shader to play w/ getting my specular map working.. I think the effect looks cool, but it kinda goes against the comp rules a bit w/ the pixel blending (if i'm even saying that right.. I'm not sure)
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jmiles's Avatar
Old (#14)
My layout for the Editor shot

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Old (#15)
working on my light cycle design now.. will probably get it unrapped tonight to start painting on it tomorrow

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duncan's Avatar
Old (#16)
HAHAHA sweet ride. I really dig the shape.
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hawken's Avatar
Old (#17)
sweet ride bro
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jmiles's Avatar
Old (#18)
hehe thanks for the nice words gents

update to my lightcycle.. all unwrapped

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jmiles's Avatar
Old (#19)
drew up a concept for my bike, today.. nailing down what the texture should be

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Arkhange's Avatar
Old (#20)
I really like your concept man, so cool so far !
I'm waiting to see this texture
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Old (#21)
Thanks Arkhange
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renderhjs's Avatar
Old (#22)
yup nice drawing,
you could squeeze out another 20-60 tris by removing some of the symmetry generated edges at the center especially inside the wheels. Don't waste the triangles ;)
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jmiles's Avatar
Old (#23)
Word Render..

yeah I was debating whether or not to get rid of those tris in the wheels.. turns out the UVs fit just fine in my layout w/o having to go crazy and redo a whole lot.. I was even able to fix some proportions to the bike and match it closer to the concept w/o even going over 1k tris..i'm at 986 tries now
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jmiles's Avatar
Old (#24)
Here's a little update for my bike, and a small scene.. I'm building a full environment to spec, but working on that at them moment..



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mcunha98's Avatar
Old (#25)
Amazing work !
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