news
forum
wiki
about
contact us
us shop
eu shop
twitter
Author :
disting
User Name
Password
Remember Me?
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Polycount Forum
>
3D & 2D Videogame Art
>
Technical Talk
>
UDK
Spec Power - constant or texture?
Prev
Next
(#
1
)
Jeff Parrott
created
Spec Power - constant or texture?
on 09-18-2010 04:19 PM
EDIT: I just realized there is a post about this.
Last edited by Jeff Parrott; 09-18-2010 at
04:21 PM
.. Reason: thread already in progress
Offline
, veteran polycounter,
2,925 Posts,
Join Date Oct 2004,
Location Orlando, FL
Jeff Parrott
View Public Profile
Send a private message to Jeff Parrott
Visit Jeff Parrott's homepage!
Find all posts by Jeff Parrott
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Display Modes
Switch to Linear Mode
Switch to Hybrid Mode
Threaded Mode
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Forum Rules
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
3D & 2D Videogame Art
Pimping and Previews
Technical Talk
UDK
Crytek Sandbox
Unity
Polycount Showcase
Digital Sketchbooks
General Forums
General Discussion
Archives
Contests And Challenges
Contests and Challenges - the ESCAPE
Contests & Challenges Archives
Contests and Challenges - the Voynich Manuscript
Steam Workshops
Dota 2
Team Fortress 2
Work Opportunities
Full time/Part time work (In-house, paid job opportunies)
Remote / Contract work (Freelance)
Royalties or Post-Launch Compensation Work
Unpaid Work (General requests, mod teams, niche projects, etc.)
Community
The Q-Branch Quote game!
news
forum
wiki
about
contact us
us shop
eu shop
twitter
Copyright 1998-2012 A. Risch
Contact Us
-
polycount
-
Archive
-
Top