Author : Nate Broach


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mbrzezicki's Avatar
Old (#1)
Hopefully someone can help me with an issue that's been bugging me for a while now. When using Mental Ray to render out my games models, I've noticed that normal maps which had displayed exactly as I wanted them in the Maya viewport will be different, often dramatically so - harshly warped and not as expected.

I'm having to render them like this as a way to work around the transparency errors that Maya apparently has with my NVIDIA graphics card.

These screen grabs should show you what I mean. Maya viewport view on the left, Mental Ray render on the right. They're both using the exact same light setup but the render seems to be taking on the light in a different way...



Help!
Offline , null, 13 Posts, Join Date Oct 2009, Location London  
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mbrzezicki's Avatar
Old (#2)
Turns out Mental Ray just doesn't render normal maps very well. Nothing that can really be done about it.
Offline , null, 13 Posts, Join Date Oct 2009, Location London  
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r_fletch_r's Avatar
Old (#3)
MR renders normal maps pretty well for me in max. Id say maya and mental ray are not using the rendering method for their normal maps. have you tried flipping the green channel?



Why are you using a scanline renderer to render your game assets, surely a viewport shader, unreal, or marmoset model viewer would be much better and more realistic ways to present a game model

Last edited by r_fletch_r; 07-16-2010 at 09:57 AM..
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
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Racer445's Avatar
Old (#4)
This is because your tangent basis isn't synced. If you are going to display in mental ray you should also bake with metal ray. http://wiki.polycount.com/NormalMap#Tangent_Basis
Offline , polycounter, 1,095 Posts, Join Date Jun 2008, Location the slums of shaolin  
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chronic's Avatar
Old (#5)
Render Settings > Mental Ray > Options (tab) > Maya Derivatives
Offline , spline, 196 Posts, Join Date Nov 2009, Location Boston, MA  
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mbrzezicki's Avatar
Old (#6)
Quote:
Originally Posted by chronic View Post
Render Settings > Mental Ray > Options (tab) > Maya Derivatives
Thanks, chronic. That fixed it right up.

And thanks everyone for your help. The question was initially posted some months back and I've since put that model to bed but it'll be useful to know this in the future.
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maya , mental ray , normal map

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