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Ikimono's Avatar
Old (#51)
Quote:
Originally Posted by Karkasmolenklok View Post
Well as I said on the first page, the keffiyeh/shemagh traditionally comes in both red and blue patterns (example: red) It'd be a relatively simple pattern.

Frankly, I think it looks okay as plain white, but that is just me.
It looks good, but it makes the sniper's head stand out like a sore thumb, which is bad for the sniper that is wearing the hat, Other snipers could pick him out easily.

This is the reason why the Engineer's Hard Hat and Texas Ten Gallon hat make him such an easy sniper target, because his head practically Glows.
Offline , polygon, 547 Posts, Join Date May 2010, Location Full Sail  
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Karkasmolenklok's Avatar
Old (#52)
Frankly, I think the sniper should be easier to see, the cowardly sneakin' bastard.

That's why I ditched the yellow belt for the panama.
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Meower's Avatar
Old (#53)
The Ghutrah should have team colors, and a texture like this:
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Karkasmolenklok's Avatar
Old (#54)
Quote:
Originally Posted by Meower View Post
Ghutrah
Honestly how many friggin' words are there for this thing?

Damn you Arabic you massively redundant language!
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Svdl's Avatar
Old (#55)
I don't know about that pattern, it's very detailed and it really wouldn't fit in with the rest of the art style. I'll probably reserve the team colors to the headband part, if I'll make it team colored at all.
It's also a very big picture, could your resize or link it instead?
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Karkasmolenklok's Avatar
Old (#56)
Quote:
Originally Posted by Svdl View Post
I don't know about that pattern, it's very detailed and it really wouldn't fit in with the rest of the art style.
It doesn't have to be quite that complex, it's basically just a linked diamond or rectangle pattern. The idea is to give it something that will make it less bright white (though I can see it being exactly the same color as the panama or the sola topi without much difficulty)
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Svdl's Avatar
Old (#57)
Threw on some textures on the scimitar. Probably needs touching up here and there and something to make it look more interesting. tell me what you think.



Here's another color scheme, it might fit a bit better in the surrounding world.

Last edited by Svdl; 06-02-2010 at 09:54 AM..
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raptor's Avatar
Old (#58)
your 3rd hat is really cool, i hope ur traveler's theme is accepted cos is one of the best ideas i have seen. keep the good work!
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Snowloss's Avatar
Old (#59)
Personally I like the golden scimitar better. It sticks out more whereas the black/ brown model blends in a bit too well. Both look good though.
Loving the theme and the progress so far, keep up the good work!

(I simply ADORE the hat)
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Karkasmolenklok's Avatar
Old (#60)
Yeah the golden scimitar is pimp. I think it fits quite well actually.
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Khthon's Avatar
Old (#61)
Don't remove the black/gold scheme, it makes it unique.

As for ideas to make it have some more interesting details;

You could give it a small design cut out of the blade -

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nofacej's Avatar
Old (#62)
I don't think the sword needs any more detail. Many of the weapons in TF2 are quite plain to look at and I think it looks nice as is.
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Thomas Truong's Avatar
Old (#63)
As nofacej is saying, I think the texture is fine as it is. I'm digging the gold too, maybe you keep that for RED team, alter the silver one to a bluish hue, and that'll work for BLU team.
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Betty Hime's Avatar
Old (#64)
What about adding some sort of cloth wrapped around a little of the hilt hanging off, that could be coloured like the teams? Only a suggestion.
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Reaprar's Avatar
Old (#65)
ignore this message, it is deleted!

Last edited by Reaprar; 06-06-2010 at 07:30 AM..
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Thomas Truong's Avatar
Old (#66)
Quote:
Originally Posted by Betty Hime View Post
What about adding some sort of cloth wrapped around a little of the hilt hanging off, that could be coloured like the teams? Only a suggestion.
Ah, I'm liking what she said a lot. If that had jigglebones as well (sway like cloth), that would have a lot of character.
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Snowloss's Avatar
Old (#67)
Eh... I'm not incredibly partial on the idea really.
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Karkasmolenklok's Avatar
Old (#68)
That would be more chinese than bedouin
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Svdl's Avatar
Old (#69)
Golden it is, then! Thanks for the feedback.

I went back to the rifle, shortened it and threw together some complex ironsight thingy. I also should make an edited scope overlay to accompany this, though I'm not sure this all would work for valve so I'll try some scope things soon.

The stickers idea sounds pretty nice, we'll see what comes out when I'll get on texturing. The gun certainly could use the personality.
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Mico27's Avatar
Old (#70)
I think the rifle model is perfect!, not overly detailed and doesnt look too modern.

..just one thing tough, IMO the handle seems exagerately curved.
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Khthon's Avatar
Old (#71)
I like the exaggerated curve personally. I can see what you mean but I like it.
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Luxy's Avatar
Old (#72)
I like the idea of a jiggleboned rag on the scimitar.
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Svdl's Avatar
Old (#73)
I thought the shape was a bit boring, so I shaped the gun a bit and gave it it's old length back. I don't think clipping is too much of an issue since most of the time sniper's aren't pointing their guns at nearby walls.
There's also a quick texture to try out some colors.
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Acumen's Avatar
Old (#74)
im diggin it. hence the quality of the sword, i cant wait to see what this will turn into !

edit: that purple background kills every little possibility of actually being able to grasp the model's texture ;)

Last edited by Acumen; 06-05-2010 at 11:04 AM..
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ScudzAlmighty's Avatar
Old (#75)
could use a little more colour variation, but it's lookin really good so far. nice
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