Author : afisher


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Pierate's Avatar
Old (#1)
Final models and stuff:




- - -

Alrightio, gonna have a go at this thing, will be making stuff for ze awesome medic!
Right now I'm planning to make medicy looking stuff inspired by (german) medieval stuff, maybe it wont fit the TF2 universe too well but whatever

Current ideas:

Melee replacement: Needle dagger thing. Basically a somewhat ubersaw-ish design with a needle mixed into a blade of sorts, a dagger in this case. Gameplay wise im thinking it would steal health from enemies, store it in the needle and then you could melee your teamies in order to heal them, or something like that.

Secondary replacement: Crossbow inspired needlegun, I'm thinking it would look like a crossbow but behave like a needlegun. It would also shoot larger, heavier needles that could possibly slow enemies down a wee bit, it would also have less ammo and shoot slower.

Hat replacement: something like >this< with a medic logo and other stuff, not sure.

So yeah those are my ideas at the moment, comments and whatnot would be appreciated (not that theres much to comment yet).

Last edited by Pierate; 06-29-2010 at 08:03 AM..
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Psyke's Avatar
Old (#2)
oh man, the medic helmet would look brilliant if it were a bucket helmet

like a crusader helmet with an open + for the eyes ect
Offline , polygon, 526 Posts, Join Date May 2010,  
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Pierate's Avatar
Old (#3)

Concept for the helmet, got quite a few ideas for the needle dagger and syringe crossbowthingy so will be working on concepts for that next.
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Enderstaley's Avatar
Old (#4)
Oh that is just fantastic
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Offline , spline, 190 Posts, Join Date Mar 2009, Location Chicago  
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Pierate's Avatar
Old (#5)

Heres the concept for the melee weapon, currently calling it the 'Flammenspritze' and hoping that its not incorrectly spelled or something (should translate into flame syringe). As you might understand/see its inspired by the flambard/flammard/flammenschwert, which was used by landsknechts do to awesome stuff with. Anyway hope you like it.

also thanks for ze comments.
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Jackablade's Avatar
Old (#6)
It's a pity the Knights Hospitaller were French. They'd seem to be an ideal inspiration for this theme. It might be worth looking into anyway.
http://en.wikipedia.org/wiki/Knights_Hospitaller
The helm is looking pretty schmick. I think the flame-bladed syringe is a solid idea but your concept needs a little more development. You'll need to lose the green for a start. Aside from the rare plant, you'd be hard pressed to find green anywhere in TF2.
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Funkadacious's Avatar
Old (#7)
I'm liking the ideas
However, wouldn't it be rather inefficient for the medic to stab allies to heal the stolen health? he could just use the medigun. However, the stealing health idea was nice... maybe increase medic's regeneration rate the more you attack?
Nice job so far.
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Pierate's Avatar
Old (#8)
Thanks for the comments guys.

@Jackablade: If only they were german eh :P will most likely rework the flammenspritze a whole lot since it should be cosmetic only, have got some new ideas for it.

@Funkadacious: That was just my initial idea, I've been thinking about how it could tie in more with the design, perhaps with flammable liquid in the syringe or something.

Thanks for the comments, gonna rethink my ideas a bit
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Pierate's Avatar
Old (#9)

Another melee weapon concept, more in line with the rules now but I dunno. Doesnt feel as unique anymore :/
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Psyke's Avatar
Old (#10)
Quote:
Originally Posted by Pierate View Post
Another melee weapon concept, more in line with the rules now but I dunno. Doesnt feel as unique anymore :/

i like this alot more than the dagger
feels alot more medic like but with the desired "theme"
Offline , polygon, 526 Posts, Join Date May 2010,  
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Pierate's Avatar
Old (#11)

Changed the colors a bit, added some crappy shading and put some orange on the blade edge there as some sort of reference to the flambarg that its inspired by.
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Clusternate's Avatar
Old (#12)
hm ... sry but it looks more like fitting in the Zelda Universe than in TF2

I have highlightet the things, that fits IMHO not. ^^



The Spike and the Yellow Cone with the symbol on it r a bit out of the design.
Offline , vertex, 41 Posts, Join Date May 2010, Location Germany  
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Gilboron's Avatar
Old (#13)
Quote:
Originally Posted by Pierate View Post

Concept for the helmet, got quite a few ideas for the needle dagger and syringe crossbowthingy so will be working on concepts for that next.
I personally wouldn't put the medic logo there. I don't know about other people, so don't immediately take my word for it, but I can find the superfluous class icons on the new community hats quite, well, superfluous.
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Psyke's Avatar
Old (#14)
Quote:
Originally Posted by Clusternate View Post
hm ... sry but it looks more like fitting in the Zelda Universe than in TF2

I have highlightet the things, that fits IMHO not. ^^



The Spike and the Yellow Cone with the symbol on it r a bit out of the design.

like charge and targe, eyelander, and the new axe arn't?

i think they look just right. keeping in mind they wont be as VIBRANT in game as shown here.
Offline , polygon, 526 Posts, Join Date May 2010,  
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Clusternate's Avatar
Old (#15)
hey ^^

Do what u like.

Just adding my 2 Cents.^^
Offline , vertex, 41 Posts, Join Date May 2010, Location Germany  
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Buck's Avatar
Old (#16)
I quite like it, Looks a bit like something from a fantasy game but with few changes like actual cutting teeth it might get better!
Offline , triangle, 346 Posts, Join Date May 2010,  
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Pierate's Avatar
Old (#17)
@Clusternate: Took your 2 cents and changed up the melee concept a bit, I reckon it looks a bit more medieval now and fits the other items better.

@Gilboron: Well, I'll see about that when its time to texture

@Buck: i can see why cutting teeth and such could make it better but Id like to keep the flambarg-ish edge.

Anyway, like i said i changed the melee concept a bit (carrying handle wohoo):


And i also came up with a ranged weapon concept, I think i need to work a bit more on it tho:


Thanks for the comments!
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Puffstoole's Avatar
Old (#18)
The carrying handle on the melee and the orange/flame tint on the blade looks a bit off, imo, but it looks like a good weapon. The gun looks great, maybe do a little more with the end of the barrel?
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Benvil's Avatar
Old (#19)
Quote:
Originally Posted by Pierate View Post
The other saw with the spike and the more outstanding logo was MUCH better!

Did it look like something from Zelda? Well, I haven't seen anything like it in a Zelda game myself(I've completed nearly all Zelda games) and Zelda also follow a fairly medival-ish theme, which you also do, so I don't really see the problem?

Go for the one with the spike and the + logo, the one with the handle looks out of place. Just my 2 cents
Offline , line, 53 Posts, Join Date May 2010,  
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Pierate's Avatar
Old (#20)
Alright, went back to the spike and circular logo saw with a few changes (hopefully good changes)


And a few fixes (barrel area) to the ranged weapon:


Im gonna call these final so i can get on with the modeling, unless someone someone finds some terrible faults with the conceps
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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.Mr.Transparent's Avatar
Old (#21)
Dont put the spike on the hat, other wise its the Pickle+visor.
Offline , null, 5 Posts, Join Date May 2010,  
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Coolbot4k's Avatar
Old (#22)
I love those designs, but have a single remark about the gun. The barrel is fine, but the metal piece that protrudes past it is a little distracting.

Can't wait to see the models.
Offline , vertex, 35 Posts, Join Date May 2010,  
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Clusternate's Avatar
Old (#23)
The Ranged Gun looks Pretty awesome.

The lil Barrel loks like a small Heath Kit.^^
Stay with it!
Every Post is just IMHO. No offence.


The english mistakes came from germany. :P
Offline , vertex, 41 Posts, Join Date May 2010, Location Germany  
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Pierate's Avatar
Old (#24)
Update time!



Got a whole lot of modeling done on the melee weapon (need to come up with names for my stuff for sure), currently sitting at 1730 tris with symmetry modifier.
Going to try getting it ingame soon to see how its doing modelwise, so that might be in the next update
Offline , spline, 231 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Karkasmolenklok's Avatar
Old (#25)
I kind of like the ranged weapon, but I'd lose the vorpal edge on the saw
Offline , polycounter, 805 Posts, Join Date May 2010, Location California  
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