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it also kind of depends on what you're making and what programs you have available. if you have access to zbrush, for almost anything organic (and many hard surface models as well) you should just hop right in and do the high poly first.
as far as hard surface modeling, kind of up to you. i would personally say that it's best to start off with a subdivision surface and do your high poly as soon as possible, because you'll have a lot less kinks to work out later on.
my philosophy would be that you just need it to look good somewhere, and retopologizing will save you any drama afterwards
"It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale."
I work at The Behemoth.
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