Old (#1)
For some reason, my diffuse textures look really faint in the viewport in Max 2010 (if it's set to Hardware Display with Maps). They look fine when rendered. If I set it to Standard Display with Maps, my normal map and specular don't show up, and the diffuse looks too dark. Is there any way to fix this? It makes it really hard and time consuming to texture something (in addition to Max not auto-updating maps). I'm starting to think upgrading to 2010 was a big mistake.