Hi, my name is Dusty Crandall. I'm starting a project for a sacrifice scene. I've done a lot of work in the past but it's all been high poly. This time I want to try some low poly / high texture work. If you are curious about the work I've done in the past you can go here: http://fxmogul.com/members/ViewMofile.aspx?User=Dusty83
(please note: you have to sign in to view my stuff. Making my own website is next on my list)
My general Idea is to have a giant cave with a tribal ritual sacrifice scene in front of it. I'll post what I have so far later today.
I will be rendering in "Unity". I wanted the "Unreal" engine but the graphics card on my computer isn't compatible with the directX 10.
This will be my first video game scene and my first time trying to model as low poly as possible. That being said, I don't want any "sugar coating". If my scene sucks let me know so I can fix it before any recruiter can see it.
That being said if any one can light really well I may need you to finish off my scene. I'm good at a lot of stuff but for some reason my lighting is always off. O and I'm stuck on exactly how I want my sacrifice stone, pillar, platform, thing to look. I'm thinking about a tribal decorated stone with a poll sticking out of the top but I'm not sure a viewer looking at that will automatically know it is a place of sacrifice. Let me know your ideas!
Post ya latter!