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created WIP_UDK Environment_1
on 01-20-2010 07:33 AM
HI . I'm new on this forum . First i'll say that i'm not native english speaker ,born in Poland :P (another slavic dude on this world).
Now i'm working on my environment using UDK (earlier UT3) ,Maya ,Photoshop and zBrush.
Some pics:

UDK video:
Vimeo for better quality:
http://vimeo.com/23412334
Last edited by hydzior; 05-07-2011 at 03:46 PM..
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Fantastic work. I absolutely love that style you have going out there.
Only one thing bothers me; some of the screenshots seem slightly confusing and hard to look at. It can be due to the amount of small details, but it's hard to tell since you have no AA whatsoever.
Try to take screenshots at higher resolution (I'm pretty sure there was a way to do that) and size them down to get semi-AA effect. That will make your work much more appealing.
edit:
Video looks much cleaner than your shots. Though I would love to see some high-res shots
PS:
Króliczki sa urocze ;)
Last edited by teaandcigarettes; 01-20-2010 at 09:14 AM..
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, polycounter,
1,218 Posts,
Join Date Aug 2009,
Location Nottingham, UK
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I agree from what has been said, the screen shots look great, but are a little hard on the eyes right now.
Off topic- Nice to see another from the Toon teaandcigarettes, gerodie?
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, spline,
132 Posts,
Join Date Aug 2009,
Location Newcastle, England
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Looks like something out of Fallout 3! I love it! It is a little busy at the moment but it is great work!
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, polycounter,
920 Posts,
Join Date Jun 2009,
Location PA
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Swell!
Love the details, a bit chaotic, but love it!
"Art is too serious to be taken seriously" - Ayn Rand
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, spline,
185 Posts,
Join Date Jan 2009,
Location India
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Screenshots updated with better res and AA ;] .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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looks awesome! did you make all the assets modular?
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
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What, with AA? How did you do that? I thought there was no AA in unrealengine. Neox is always looking for a way to do it.
Looks btw really nice! Like it!
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, triangle,
328 Posts,
Join Date Jan 2009,
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Looks great but like others said, there's a lot going on and sometimes it's hard to look at.
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Juse rescaled the screenshots to a smaller res :] . But for that i was needing to plug external monitor .
Lee3dee yes they're ,except terrain meshes .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Glad you up-resed them; looks a lot better
It is somewhat chaotic, but I think that's actually a good thing in this case; your scene has that organic feel to it.
You might want to play a little bit with Bloom and contrast settings (never used UE too much, but I believe you should be able to adjust those); some areas (especially 6th screenshot) seem a little bit washed out.
Great work overall.
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, polycounter,
1,218 Posts,
Join Date Aug 2009,
Location Nottingham, UK
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Great work keep it up 
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, spline,
177 Posts,
Join Date Nov 2009,
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This is pretty crazy awesome. But yeah it's very busy. It has that same issue I feel ut3 maps have. A cluster fuck of awesome. I totally love and feel dizzy from this chaos  Keep up the awesome work!
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, triangle,
283 Posts,
Join Date Mar 2009,
Location Chicago, IL
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Holy shit, this is mad. Hella busy, but really impressive. I'm getting an empire boy vibe from a couple of the shots; any inspiration drawn from his work?
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Empire boy ? Dont know :] Seriously . I've watched many artworks from many artists and really my had is a one big garbage. Can you link me some of his work ??
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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Damn, crazy nice work, man. Fucking awesome!
Talk about your one-man army right here.
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, line,
71 Posts,
Join Date Jan 2010,
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This is really impressive. Very busy, but there's plenty of interesting parts to look at. It looks like it would be fun to run around in and shoot some guns. Great feel and style to it.
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, spline,
137 Posts,
Join Date Jul 2009,
Location The writhing south
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Great work man.
"Evolution had an aneurysm" seems oddly appropriate, haha.
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, triangle,
417 Posts,
Join Date Nov 2005,
Location Los Gatos, CA
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Very cool work you have going on here. 
portfolio under construction
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, vertex,
40 Posts,
Join Date Oct 2007,
Location Dallas, TX
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hydzior, anywhere we can see some more of your work, maybe a portfolio?
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, line,
71 Posts,
Join Date Jan 2010,
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Not really :] Its all i've got now xD . Earlier i was working in TTGames doing lego games . There's nothing good to show and the old portfolio just sucks :] . Thats why i'm doing this scene and planning another one .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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It's been pretty difficult to find his stuff in the last couple years for some reason, but I had some lying around:
http://dl.dropbox.com/u/778345/img201.gif
http://dl.dropbox.com/u/778345/spgct5.png
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Nice stuff !! Now i'm inspired by his work  .
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, line,
79 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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I love this!
Is there any chances to have a walk on it? Will you share it for unreal 3 players?
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, triangle,
254 Posts,
Join Date Apr 2007,
Location Belgium
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Wow.... just... wow!
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, card carrying polycounter,
2,396 Posts,
Join Date Jan 2005,
Location London, Ontario
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