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iWeReZ's Avatar
Old (#1)

http://www.truploader.com/view/260283

So i have this animation in flash, I understand how to make a ball bounce reasonably well.

However in 3DS, i try to replicate this with similar key frames, and i get some horrible over smoothed flow, rather then a bounce. Is this normal ? or am i missing something ?
Offline , spline, 142 Posts, Join Date Sep 2009,  
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Mark Dygert's Avatar
Old (#2)
Can't really suggest any tips for an animation that isn't posted. Quicktime .mov format would be preferable. Or even better the 3dsmax file.

Taking wild stabs in the dark:
- It might be missing squash and stretch?
- The timing sounds like its an issue you might have evenly spaced out you're keys when the timing dictates they be closer together at certain points?
- The curves could probably use a good tweaking?
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iWeReZ's Avatar
Old (#3)
Yeah ill rend quick one out now.

And its obvious the squash and stretch wont change the awkwardess.
Im have tried doing normal speed spaced frames, and FRAME by FRAME set at 12 fps.
The curves is what i thought and i couldnt fix anything through it.
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iWeReZ's Avatar
Old (#4)
http://www.sendspace.com/file/80p4s9

Its wierd, it renders out fine, like the mov shows it pretty accurately, but in max it seems more... Over eased ? Like a ball following a line rather then bouncing of an object.
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Old (#5)
The viewport playback speed in max is a bit wonky can't really be trusted. Animation > Make Preview will give you a quick viewport render that will help you nail down the timing.

I bound it to Alt-P I use it so much, or maybe that's the default now... not sure.

As far as being faithful to the ref, it seems fine. It's a little stiff and could use some squash/stretch and not really reacting to the added objects but if the goal was to hit as close as possible to the ref I think you did it. If you're aiming to make this a ball bounce on its own it needs some work.

Last edited by Mark Dygert; 12-03-2009 at 09:33 AM..
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iWeReZ's Avatar
Old (#6)
Its far from finished, that was a quick demo, needs more anticipation and squash and stretch.

Ill give the preview a go, Thanks vig.
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