So i have this animation in flash, I understand how to make a ball bounce reasonably well.
However in 3DS, i try to replicate this with similar key frames, and i get some horrible over smoothed flow, rather then a bounce. Is this normal ? or am i missing something ?
Can't really suggest any tips for an animation that isn't posted. Quicktime .mov format would be preferable. Or even better the 3dsmax file.
Taking wild stabs in the dark:
- It might be missing squash and stretch?
- The timing sounds like its an issue you might have evenly spaced out you're keys when the timing dictates they be closer together at certain points?
- The curves could probably use a good tweaking?
And its obvious the squash and stretch wont change the awkwardess.
Im have tried doing normal speed spaced frames, and FRAME by FRAME set at 12 fps.
The curves is what i thought and i couldnt fix anything through it.
Its wierd, it renders out fine, like the mov shows it pretty accurately, but in max it seems more... Over eased ? Like a ball following a line rather then bouncing of an object.
The viewport playback speed in max is a bit wonky can't really be trusted. Animation > Make Preview will give you a quick viewport render that will help you nail down the timing.
I bound it to Alt-P I use it so much, or maybe that's the default now... not sure.
As far as being faithful to the ref, it seems fine. It's a little stiff and could use some squash/stretch and not really reacting to the added objects but if the goal was to hit as close as possible to the ref I think you did it. If you're aiming to make this a ball bounce on its own it needs some work.
Last edited by Mark Dygert; 12-03-2009 at 09:33 AM..