Hey guys,
Been having this idea in my head for a while to build a planet shader for the unreal 3 engine using height maps as an input, and generating other details and masks procedurally. In my shameful joblessness, I was able to find some time to do this.
And because i don't want to type a 2000 page description of the functionality, i thought i'd just demo it and put it on the interwebz for all to gawk at.
************VIDEO***************
http://www.vimeo.com/7323255
************VIDEO***************
And for you fools who are too busy to watch a demonstration, here are some screenshots to entice you into clicking the link. :-D
this is the result, after a good 3-4 hours work.
