Old (#1)
Hey guys,

Been having this idea in my head for a while to build a planet shader for the unreal 3 engine using height maps as an input, and generating other details and masks procedurally. In my shameful joblessness, I was able to find some time to do this.

And because i don't want to type a 2000 page description of the functionality, i thought i'd just demo it and put it on the interwebz for all to gawk at.

************VIDEO***************

http://www.vimeo.com/7323255

************VIDEO***************



And for you fools who are too busy to watch a demonstration, here are some screenshots to entice you into clicking the link. :-D

this is the result, after a good 3-4 hours work.




Last edited by Ryan Smith; 10-28-2009 at 11:30 PM..
A.K.A Virtuosic -- Demo Reel --

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