Well, torchlight is being officially released in about 9 hours from now, and I'm gonna pick it up right when I wake up tomorrow, Hurray! In case you don't know it's a really cool looking action RPG being released by Runic Games. It comes with the editor, so its win win either way!
http://www.torchlightgame.com/
Anyways, I decided to do a remake of one of the characters from torchlight, and put him in-game when the editor is released later this week.
Now I know, I know they just paint straight diffuse on the low poly, but I really wanted to get the forms down as a high poly first before jumping into low poly modeling and painting.
So, since I took the time to make this highpoly character, I'm gonna use it to bake AO, and get a head start on the diffuse. And of course, build the low poly around the highpoly.
Here are the specs I plan on using:
2,000 Tri Limit
1x 512x512 diffuse Map
1x512x512 self-illumination Map
Reference from Runic Games:
Sculpt, Mudbox 2010:
Sculpt, Mudbox 2010: With "Non-Photorealistic" Filter on (just looks cool imo, but not necessary for crits)
Hope you guy like it, any crits appreciated!