Old (#1)
Well, torchlight is being officially released in about 9 hours from now, and I'm gonna pick it up right when I wake up tomorrow, Hurray! In case you don't know it's a really cool looking action RPG being released by Runic Games. It comes with the editor, so its win win either way!
http://www.torchlightgame.com/


Anyways, I decided to do a remake of one of the characters from torchlight, and put him in-game when the editor is released later this week.

Now I know, I know they just paint straight diffuse on the low poly, but I really wanted to get the forms down as a high poly first before jumping into low poly modeling and painting.

So, since I took the time to make this highpoly character, I'm gonna use it to bake AO, and get a head start on the diffuse. And of course, build the low poly around the highpoly.


Here are the specs I plan on using:
2,000 Tri Limit
1x 512x512 diffuse Map
1x512x512 self-illumination Map



Reference from Runic Games:



Sculpt, Mudbox 2010:


Sculpt, Mudbox 2010: With "Non-Photorealistic" Filter on (just looks cool imo, but not necessary for crits)



Hope you guy like it, any crits appreciated!
3d Artist @ Escalation Studios:
Portfolio: www.BradM3d.com