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created Kung Fu Superstar
on 05-29-2012 09:24 PM
Last edited by onetru; 05-30-2012 at 12:49 PM..
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, vertex,
40 Posts,
Join Date Oct 2008,
Location Los Angeles
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youre work or? very interested to see this in action
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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@ Samfisher84: Thanks for your interest. Right now, we are around 20 individuals working on the project, including a few Polycounters. I hope you enjoyed the announcement trailer and the screenshots
Also, if you are curious to know... here is an interview about the game:
http://www.eurogamer.net/articles/20...g-fu-superstar
Hope you like it!
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, spline,
242 Posts,
Join Date Apr 2007,
Location Spain
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Okay this looks awesome. I'm really intrigued by the combat system.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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Looks very cool, just not a big fan of character models. Nice trailer!
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, spline,
156 Posts,
Join Date Feb 2012,
Location France
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looks cool man, actually really liked the trailer!
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, dedicated polycounter,
1,786 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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I really love the Back Alley ! I made the cardboard boxes,anyone find it!?

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, line,
88 Posts,
Join Date Jun 2010,
Location Brazil
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Very lovely =)
[COLOR="White"] Polycounter for life
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, polycounter,
797 Posts,
Join Date Nov 2009,
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I had a lot of fun working on this  doing the FX and tech art.
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
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If this works the way the trailer makes it look, I'm buying a connect.
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, spline,
171 Posts,
Join Date Dec 2011,
Location Madison, WI
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As a super big fan of kung-fu new and old, I approve heartily.
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, spline,
124 Posts,
Join Date Jul 2009,
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Glad to see a thread here on this! I helped out with this trailer, the game looks like its going to be awesome!
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, triangle,
324 Posts,
Join Date Aug 2009,
Location Portland, OR
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Looks great! Love the temple entrance scene.
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, null,
3 Posts,
Join Date Apr 2011,
, spline,
242 Posts,
Join Date Apr 2007,
Location Spain
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Yeah the temple entrance is looking great. The combat seems like it could be really interesting. It looks like there's a pretty big disparity between the art quality and style though which is a bit of a turnoff to me.
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, spline,
173 Posts,
Join Date Jan 2007,
Location PA - USA
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Thanks for your feedback Quickel! We're in a very early state constantly refining all visual and technical aspects of the game.
By the way, Kung Fu Superstar is a finalist in the "Gift a Rift!" contest ran by Oculus3D! If you want to help us make Kung Fu Superstar supports Rift, just click the link and vote for us: Kinesthetic Games. Thank you!
http://www.oculusvr.com:7080/giftarift/
More info here...
http://www.kickstarter.com/projects/...the-game/posts
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, spline,
242 Posts,
Join Date Apr 2007,
Location Spain
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Wow. I just watched the trailer and was it good. I'm super curious as to how this will work. Is it in first person? Do you control every action as the player or are they automatically control in-game?
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, line,
93 Posts,
Join Date Aug 2010,
Location North Carolina, USA
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Hi UltraLrod, thanks for your interest and the questions!
About the gameplay, more details will be released very soon
I recommend the interview at GameSpot... 'Kung Fu Superstar: Martial Arts for the Masses'
http://uk.gamespot.com/features/kung...asses-6385658/
And, being a fan of this page is the best way to stay tuned with the project:
https://www.facebook.com/KungFuSuperstar
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, spline,
242 Posts,
Join Date Apr 2007,
Location Spain
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Hey Polycounters, Kung Fu Superstar is on Kickstarter!
http://kck.st/YmpVQG
***

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, spline,
242 Posts,
Join Date Apr 2007,
Location Spain
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Well, almost 3 days left... :/ and sadly the course of the campaign is not working as expected. Unfortunately the project won't be continued if there's an unsuccesful Kickstarter, due to financial reasons.
Honestly, I feel this is really unfair for Kostas an his team. I collaborated in the announcement trailer for only a few months, however I know these guys took it like a full-time adventure for around one whole year. I can't imagine how many hours spent, so much love put into it...
Here supposing that launching from the UK and being that innovative shaped a big handicap, also obviously there's a lot of blind Kinect skeptics and inevitably it's probably suffering a so called Kinect 'karma'.
But unlike others, this game truly would give an interesting and fun playable experience, getting the most of the device. Also this can be played with controllers, mouse and keyboard, or even Rift's Occulus. Seriously, this game really deserves to be funded, and whatever will happend, I will still think this is a good product.
Then, it's kind of a 'now or never' situation. There's always hope, no sense to throw the towel without being swept...
... but, where's the love for this project?
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, spline,
242 Posts,
Join Date Apr 2007,
Location Spain
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