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KristianT's Avatar
Old (#1)
We have a scene put togheter in max and want to export it to udk. it is alot of objects and they need to be placed very correctly.

To save alot of time i would like to export the objects with its current position and keep that position in udk.

Is this possible? I think aligning the pivot to center before export will be a messy suloution?

Thanks!
Offline , vertex, 38 Posts, Join Date Jan 2011,  
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Eric Chadwick's Avatar
Old (#2)
Check out UDK Sync. Not sure if it is a public tool though.
http://www.polycount.com/forum/showt...62#post1532162
Online , Polycount.com Editor, 6,664 Posts, Join Date Oct 2004, Location Boston USA  
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passerby's Avatar
Old (#3)
ya unless UDK sync become public, best things you could do is set everything origin in max to 0,0,0 and have everything in udk at 0,0,0.

which is a hugley messy hack, and will cause problems.
Offline , card carrying polycounter, 2,233 Posts, Join Date Nov 2010, Location Halifax, NS, Canada  
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Pola's Avatar
Old (#4)
Its a bit late but you can bring the assets into udk with exact placement through the clipboard, you'd need the unique assets to be exported for udk and imported into the scene already, It'd be advisable to center the pivot of the asset and export it from the origin of the scene. I've got a working method/script for maya in python, I don't know maxscript though.
Offline , spline, 144 Posts, Join Date Aug 2011,  
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