Ahoy, ahoy, I am not dead, but I had a cold.
I'm preparing another update on this character, but I'm not ready to show it yet.
, I ran into a technical problem while detailing the tassel on his fez hat, and I wanted to share the solution!
I wanted a braided cord for the tassle, so I made a helix-y shape that was about appropriate, and then I extruded it along a curve to create. In order to fake the braided effect, I needed it to twist along the curve, but for some reason the maximum allowed Twist value in the Extrude Face Options dialogue is 180.0000. Not nearly twisty enough for the effect I was going for.
I found, however, that if I go into the list of INPUTS for the object, and select the polyExtrudeFace procedure in the list, I can open it and set Twist to whatever value I like, in this case, about 720.
It works okay, though I would like a little more control over how much Twisting occurs along specific portions of the curve.
Hope this proves useful, and if you have an alternative solution or approach, please do share,