created Sketchbook: Jordan Ewingon 02-27-2012 03:30 PM
Hey everyone, decided to finally make a sketchbook on here as part of my posting prerogative this year. Crits are always welcome. If I can't learn from my work then I'll never get any better, so fire away!
Anyways, to start things off, here is a prop I'm working on right now.
It's a sword, the concept is from a game called Royal Quest. Almost wrapped up with the texturing:
It's 1494 tris and the textures are 512x1024. Here are the textures:
Welcome to Polycount! I don't know what type of game engine you are building this for, but many of them support color variances in the specular map. Overall, I would say this is a pretty solid piece. I look forward to seeing more of your work on here!
, line, 96 Posts, Join Date Mar 2011, Location Plano, TX
Nice looking blade. the only thing I'm worried about with it is where the hilt connects to the blade. If this was a bayonet, a knife or a dagger, it wouldn't be a problem. But as soon as you get into short swords or three foot blades you start dealing with balance issues. I just think that if you struck something with this there may be some unwanted recoil and the blade might waver a bit.
but I am not a sword expert ha ha. Your textures are really nice though and it looks like a nice model. Keep it up.
Thanks to the PC Skype chat (the place that never sleeps), I realized I haven't updated this sketchbook in a year. -___-
So after compiling a large amount of what I've done, and can actually show, over the last year, I'm ready to post. I split it into 2D and 3D, with each section being a random mash-up of finished work, WIPs, sketches, etc. These aren't in chronological order...because I'm lazy.
With that having been said, it's time to nut up or shut up. Here goes.
Last edited by Dvolution; 04-20-2013 at 02:54 PM..