Originally Posted by pior
Melviso : I have seen many pro game animators (often coming from a film background) using the technique you described, that is to say, working with stepped keys then only later smoothing things out, instead of going for the interpolated curve stuff right away. Their results were always consistently superior to other animators not lucky enough to have film experience. The ones not focusing on good basic poses often end up with weird floaty animations, fluid for sure but very often going against basic rules of balance and rythmic timing.
Exactly,its like you understand what I am saying.Posing a model frame by frame may sound like a lot of work for most 3d animators but it is nothing for 2d animators as they draw everything frame by frame.With 3d,they do not need to draw anymore.Here,they can pose characters very fast incoporating all the principles of animation like weight,rythmn into their work as they pose.Its the easiest way to animate random motions,rather than everything looking repetitive and the animation looks more believable and fluid.
Most of them who use arcs didn't really come from a 2d animation background.There are some 2d animators that are so good,they just keep on drawing frames(straight ahead frame by frame) of a character's movement without doing a playback or test for say 1 min of that animation and when they finally do a playback,everything looks perfecto.
It also enables u to focus on the animation in general,rather than focusing on a certain part you are animating like a character looking upwards,u tweak the rotate y curve to create an ease in.Then u animate the shoulders and tweak curves,animate the eyes and tweak curves.
Frame by frame:you pose the head,shoulders,eyes,even hair movement as you key each frame,no need for those damn curves,you can create random movement of the shoulders as the head moves upwards,get the hair over the face e.t.c.Its something that comes with 2d animation practice.I remember somebody saying in order to be a really good 3d animator,learning 2d animation first is an added advantage cause you learn all the tricks and understand the principles of animation better.