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Disting's Avatar
Old (#1)
Hey all!

I thought I'd post what I'm currently working on, seeing as I could use a hand with UDK. Mainly getting reflections for the windows to work and how to get better shadows when baking lights.

This is the concept I started working from: http://attachments.conceptart.org/fo...1&d=1219073737





Some various props.


I have a lot to do still. Props, more buildings, the structures on the left side and general tweaking of the existing content.

Please let me know what you think of it so far!

Last edited by Disting; 05-20-2012 at 04:22 AM..
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Joopson's Avatar
Old (#2)
I am in love with this so far! Really great. Can't wait for more.
As for the UDK issues, I can't help very much, if at all, other than to say in the mesh's settings, there are options in regards to lightmaps, which may be set too low to get crisp and accurate shadows. So, maybe bump that up from what it is (I think default is 32?), to some higher power of two, to taste. Of course, when working, you probably just want it to bake fast, and they aren't looking so bad in this shot.
Keep up the good work, dude.
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Axios's Avatar
Old (#3)
This looks great. How are you doing the cobblestones? Parallax?
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Anthy9986's Avatar
Old (#4)
Better shadows as in the light bake resolution? For static meshes you can change the lightmap resolution in the static mesh properties (Higher number means larger map.) For BSP you can change it in the BSP properties (lower number means Higher quality)

As for reflections you could try to create a real time reflection or make one using a cubemap just depends on what you are going for. (Eat3d covers a basic Window material with faux interior/curtains http://eat3d.com/materials) They show the Material set up in one of the pictures.

Hope that helps I like how it looks right now
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Joshflighter's Avatar
Old (#5)
OH MAN. You just made me jizz.....

I'm working on something similar, so this is really inspirational! Love it!!
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Axios's Avatar
Old (#6)
Quote:
Originally Posted by Joshflighter View Post
OH MAN. You just made me jizz.....
Hooray subtlety!
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cdevens's Avatar
Old (#7)
Wow, great start so far. There are a few small things that jumped out at me. The stones on the street are pretty large. It looks like there may be a few scale issues on the first building on the right, ie. the size of the barrel and the stairs compared to the doorway. The barrel looks like it is close to 2/3 the height of the doorway. It could just be the shot, but it looks slightly off to me. You also have a stretched texture on the wall on the left side. I know this is a WIP, I am just trying to give constructive feedback. Can't wait to see more.
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Alberto Rdrgz's Avatar
Old (#8)
this is looking cool!
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marq4porsche's Avatar
Old (#9)
That looks amazing so far! Great work. I think you should scale the ground textures down they are way too large right now. I also think you can get some more color and contrast that the concept has, right now it looks a little too overblown. I really can't wait to see more progress!
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Mr Smo's Avatar
Old (#10)
nice and warm!
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Jeff Parrott's Avatar
Old (#11)
This is turning out great so far. Can't wait to see what you do with this. The ground definitely needs a decent amount of detail and breakup.
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cholden's Avatar
Old (#12)
Totally recognized the concept from your image. Looks great!

As much as I'd love to visit this place, I'm scared I'd turn an ankle on that death cobble.
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shawnell3d's Avatar
Old (#13)
you're doing it all wrong! jk

the parallax looks weird and also from what i see i think the height map is too uniform and needs more variation. please tone down the intensity of the height map
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Disting's Avatar
Old (#14)
Thank you all very much for the feedback!
I'm taking it all into consideration when I'm working.

I've toned down the heightmap intensity on the sidewalks and the road.



I've got most of the main models in, but some of them are in really rough states, so I'll need to tweak them now and also made props.
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Anchang-Style's Avatar
Old (#15)
Man you are fast. Awesome level of detail on the building looking very cool also the Textures are very cool.
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Wonkey's Avatar
Old (#16)
Are you going to use the same cobble texture for the road and the sidewalks? They look different or smaller in the concept. The scene is looking great!
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Disting's Avatar
Old (#17)
Quote:
Originally Posted by Wonkey View Post
Are you going to use the same cobble texture for the road and the sidewalks? They look different or smaller in the concept. The scene is looking great!
I will use a smoother and a bit less irregular texture for the sidewalks, but for now I'm using the same texture for both.

Thanks!
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XRevan23's Avatar
Old (#18)
this scene is looking pretty killer already, good job
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Artist_in_a_box's Avatar
Old (#19)
you've chosen a great angle for this shot and the light direction really hits it off. Even the first screen shot had character in spades the second one was just awesome.
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coots7's Avatar
Old (#20)
awesome stuff. great scene
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toren3d's Avatar
Old (#21)
The scene is looking very nice so far!

The exterior wood trim on the first house (with the 45 degree piece) looks like it has a bevel and emboss on it (on the shadowed side it has a highlight). Feels like those wood sections could be modeled out?
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Old (#22)
^^your spoon is too big^^
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ikblue's Avatar
Old (#23)
Great stuff! I really like it a lot.
The only thing I would say is about the size of the pavements, they are a bit big and it makes the houses look smaller than in the concept.
Keep going
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Disting's Avatar
Old (#24)
Thank you so much for the great feedback and nice words!
I've tried to take your critique into consideration when working.

Here's another update:

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Disting's Avatar
Old (#25)
Alright, another update before I wrap it up for today!
I decided to add the small walkbridge between 2 of the buildings.

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