I have teamed up with an indie developer to make art for his game, Planitia. I've already posted these pictures in the mobile gaming WAYWO thread but I wanted to make a project thread to document the art as I make it. It's a god game in the spirit of the Populous games. (which I never played, so I can't comment on mechanics and similarities/differences)
He wants the models to be as low-poly as possible without straying into the region of minecraft men, along with a healthy dose of whimsy. I don't have any deadlines yet and Skryim went and ate my face so these pictures are about a month old. Here's to getting back to work in the New Year!
First I started on the villager. Basic model with solid colors and a very rough AO pass.
And the wires
DemonPrincess was wonderful enough to do a quick paintover
for me with color suggestions.
So I submitted the villager for approval and the developer didn't care for, well, pretty much everything. So I incorporated his revisions and produced this:
He loved it, so now I'm working on textures:
I feel like I'm going in the right direction, but using a soft brush was a mistake. I'm going to re-paint the shading with a harder brush to try to get a more hand-painted effect (and tone down the contrast on the pants). I'm tweaking the model too to prepare for animation and make the texture look nice. Also to do is iterate on the face so that it reads properly at the tiny size.
This is my first time working on a commercial project and I know some people might look down on it because it's so low poly and it's just me (the artist) and a single developer (the programmer), but I want to do the best I possibly can and really make this game look nice.
I'll continue to update this thread when I've got new things to show, thank you for looking!