This is going to be my 1st post here
. Iv been following polycount for a while now and decided its time i get started on some portfolio pieces as well getting as some critiques to improve myself.
Im modeling out my favorite gun from modern warfare 2. I think this is a good exercise for me to see where im at and warm up to a bigger project.
My current workflow is to model out the Hi poly of the gun and by using xnormal i will then bake out normal maps, Ao maps, etc. to be baked onto a low poly model.
This is what i have so far on the high poly. Its not done yet and i still have plenty more to do.
I think the scope is the only part of the hi poly i would consider closest to being done. Still have the rest of the body to finish and the small details like bolts and stuff. Planning out the proportions off the scope which i modeled off an image plane
Any critiques would be appreciated