Author : disting


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badmouse's Avatar
Old (#1)
Hi guys, here is my problem.

Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind.

The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them.

how i can control the metallic parts to don't blend them?

thanks
Offline , line, 60 Posts, Join Date Jun 2010, Location Japan Send a message via MSN to badmouse  
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m4dcow's Avatar
Old (#2)
Just apint the skin weights 100% to a particular joint and it will be rigid. You may want some slight stretching of the braclets as the arm may lose or gain volume, and make the bracelets look strange.
Online , polygon, 745 Posts, Join Date Jan 2010, Location St.Lucia, West indies  
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badmouse's Avatar
Old (#3)
thanks for the date! i will test it and post some pics of the result
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