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Technical Talk
Maya Rigging - Hard and Soft surfaces
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badmouse
created
Maya Rigging - Hard and Soft surfaces
on 04-05-2011 10:38 PM
Hi guys, here is my problem.
Im working in a rigging in
Maya 2011
. bind it with with
Interactive Skin Bind
.
The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them.
how i can control the metallic parts to don't blend them?
thanks
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(#
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m4dcow
on 04-06-2011 06:02 AM
Just apint the skin weights 100% to a particular joint and it will be rigid. You may want some slight stretching of the braclets as the arm may lose or gain volume, and make the bracelets look strange.
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badmouse
on 04-06-2011 07:24 AM
thanks for the date! i will test it and post some pics of the result
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