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Hammed Al-Tamimi's Avatar
Old (#1)
Here is my random art dump, it'll mainly be assignments and WIPS. Critiques are strongly encouraged and will be appreciated greatly.

Last edited by Hammed Al-Tamimi; 09-23-2011 at 01:13 PM.. Reason: broken link
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Old (#2)


Here is a WIP of two buildings from an old west scene I am working on for a class group project. The buildings are in the Unity 3d engine, and I have two weeks until they are due. Comments and critiques are appreciated.
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Hammed Al-Tamimi's Avatar
Old (#3)
I just made this gun model, so thought I'd post it here as well.


Note: It is a WINCHESTER RIFLE, not a Manchester. I accidentally misspelled it due to being tired.


Last edited by Hammed Al-Tamimi; 06-06-2011 at 05:58 PM.. Reason: spelling error
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Old (#4)
This is my first ever zBrush head sculpt. I started it out as a sphere and spent about 2 hours on it.

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Old (#5)
Here's my first attempt at a human body in zBrush.

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Old (#6)
I made these skull studies in Zbrush, and spent about 20 mins on each.

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Old (#7)
I spent about 3 hours on this.

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Old (#8)
Here is a beast fish, still a WIP. Started in maya, currently in zBrush.

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Old (#9)
your Z Brush human body's proportions are a bit out of whack, i would consider having a look at some human anatomy stuff to get a feel for how it all works together. It takes a long time to learn but it is definitely worth it. But you are on the right path, keep up the good work! also, you're castle painting looks awesome!
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Old (#10)
Thank you!
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Hammed Al-Tamimi's Avatar
Old (#11)
I have decided to further develop my castle digital painting and use it as a piece for my Senior portfolio. Here is my progress so far, and I would greatly appreciate critiques.
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Hammed Al-Tamimi's Avatar
Old (#12)
Here's a WIP of a project I've been doing for a Futurepoly class. Critiques would be greatly appreciated!

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Daven's Avatar
Old (#13)
Hey man, great job so far. A few things I can notice.

The legs are disproportionate from the concept. The front... I guess forearm (?) seams too short and the back legs seem a little too large. The torso needs some more meat to it and make sure your spinal curves match those in the concept. Your major forms are there and the head is looking great so far, but be careful with your mesh sharpness. A lot of forms still need more refinement, but I think you're on the right track.
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Hammed Al-Tamimi's Avatar
Old (#14)
Thanks, Suburbbum! I will soon post an updated version of the catacomb slasher.

Here is a zbrush sculpt of Patrick Stewart I made.

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Old (#15)
Here is the current state of the catacomb slasher along with the beginnings of a Ford 1955 Thunderbird.












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Hammed Al-Tamimi's Avatar
Old (#16)
Quick concept of a armored lion I might model later, and progress on the thunderbird. Please comment and critique



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gillmeister74's Avatar
Old (#17)
I really dig the catacomb slasher as well as a lot of your environment stuff. Some of your people sculpts look a tad on the lumpy side though, nothing a smooth brush can't fix.
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Hammed Al-Tamimi's Avatar
Old (#18)
Thanks, Gillimeister74! I'll be sure to use the smooth brush more in the future.

I decided to model the armored lion from the concept I did a few days ago.









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Old (#19)
Here are some sculpts I did using Sculptris over the past couple weeks. Critiques are welcome ^-^






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Hammed Al-Tamimi's Avatar
Old (#20)
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Oranghe's Avatar
Old (#21)
think your doing a good job keep it up! great to see your concepts then models from it!
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Hammed Al-Tamimi's Avatar
Old (#22)
Thanks, Oranghe!

Here's a bear. Made it in ZBrush.



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allmighty_thunder's Avatar
Old (#23)
what is your lighting set up for that bear...the specular doesnt seem to be doing much at the moment...renders would be nice as well
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SSquir33's Avatar
Old (#24)

Not sure if perspective but there are some angles + planes that should take note.

The skull is in correct proportion except the cheek bone hangs a little low.
Note: The brow bone, that 'bulge' occurs only when the angle changes from front plane to side plane. its not a horn.
+the zygomatic bone has a nice plane to it, extending up the orbit bone
+teeth kinda goes flat then as it turns into the skull, angles up
+thers a tiny plane indent below the nose bone
+recheck the mandible

jsu a quicky paintover! try aim for planes, rather than the bone look, will help alot!
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Hammed Al-Tamimi's Avatar
Old (#25)
Thanks, Allmighty_thunder and SSquir33! The first renders I did were Maya screenshots with a single point light. I don't think I'll show off models that way again since it really flattens everything. In this render, I increased the intensity of the specular channel on the bear. I also rendered it this time in the Marmoset Toolbag. I also updated the skull. I am thinking the next one I do should be in ZBrush. Here is a stylized self-portrait based on 18th century cartoons. I used a ballpoint pen on a moleskine sketchbook.







Last edited by Hammed Al-Tamimi; 11-18-2011 at 02:25 PM..
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