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created Sketchbook: Hammed Al-Tamimi
on 04-05-2011 09:51 PM
Here is my random art dump, it'll mainly be assignments and WIPS. Critiques are strongly encouraged and will be appreciated greatly. 
Last edited by Hammed Al-Tamimi; 09-23-2011 at 01:13 PM..
Reason: broken link
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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Here is a WIP of two buildings from an old west scene I am working on for a class group project. The buildings are in the Unity 3d engine, and I have two weeks until they are due. Comments and critiques are appreciated.
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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I just made this gun model, so thought I'd post it here as well.
Note: It is a WINCHESTER RIFLE, not a Manchester. I accidentally misspelled it due to being tired.

Last edited by Hammed Al-Tamimi; 06-06-2011 at 05:58 PM..
Reason: spelling error
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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This is my first ever zBrush head sculpt. I started it out as a sphere and spent about 2 hours on it.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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Here's my first attempt at a human body in zBrush.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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I made these skull studies in Zbrush, and spent about 20 mins on each.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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I spent about 3 hours on this.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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Here is a beast fish, still a WIP. Started in maya, currently in zBrush.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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your Z Brush human body's proportions are a bit out of whack, i would consider having a look at some human anatomy stuff to get a feel for how it all works together. It takes a long time to learn but it is definitely worth it. But you are on the right path, keep up the good work!  also, you're castle painting looks awesome!
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97 Posts,
Join Date Apr 2011,
Location Australia
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Thank you!
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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I have decided to further develop my castle digital painting and use it as a piece for my Senior portfolio. Here is my progress so far, and I would greatly appreciate critiques. 
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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Here's a WIP of a project I've been doing for a Futurepoly class. Critiques would be greatly appreciated!

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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Hey man, great job so far. A few things I can notice.
The legs are disproportionate from the concept. The front... I guess forearm (?) seams too short and the back legs seem a little too large. The torso needs some more meat to it and make sure your spinal curves match those in the concept. Your major forms are there and the head is looking great so far, but be careful with your mesh sharpness. A lot of forms still need more refinement, but I think you're on the right track.
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, polycounter,
1,283 Posts,
Join Date Jun 2009,
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Thanks, Suburbbum! I will soon post an updated version of the catacomb slasher.
Here is a zbrush sculpt of Patrick Stewart I made.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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I really dig the catacomb slasher as well as a lot of your environment stuff. Some of your people sculpts look a tad on the lumpy side though, nothing a smooth brush can't fix.
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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think your doing a good job keep it up! great to see your concepts then models from it!
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, triangle,
252 Posts,
Join Date Sep 2011,
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Thanks, Oranghe!
Here's a bear. Made it in ZBrush.

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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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what is your lighting set up for that bear...the specular doesnt seem to be doing much at the moment...renders would be nice as well
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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Not sure if perspective but there are some angles + planes that should take note.
The skull is in correct proportion except the cheek bone hangs a little low.
Note: The brow bone, that 'bulge' occurs only when the angle changes from front plane to side plane. its not a horn.
+the zygomatic bone has a nice plane to it, extending up the orbit bone
+teeth kinda goes flat then as it turns into the skull, angles up
+thers a tiny plane indent below the nose bone
+recheck the mandible
jsu a quicky paintover! try aim for planes, rather than the bone look, will help alot!
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143 Posts,
Join Date Jun 2010,
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Last edited by Hammed Al-Tamimi; 11-18-2011 at 02:25 PM..
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96 Posts,
Join Date Mar 2011,
Location Plano, TX
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