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Gannon's Avatar
Old (#1)
Hey guys, After tossing around some ideas and weighing the limitations I decided to go with the Mortal Kombat Bell tower Stage.



I plan on making it seem like it was lost in a sand storm with Sand pouring in from above and piling up inside.

Here's some of me Ref. Any and all concepts/images are property of their respective creators.





The last ones my favorite and is where I'll be pulling most of the lighting and layout from.
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Dan!'s Avatar
Old (#2)
kick ass idea-good luck!
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TeriyakiStyle's Avatar
Old (#3)
Nice reference gather and good idea. Who made that last one that is some really nice lighting and painting technique wow.
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Jeff Parrott's Avatar
Old (#4)
Sweet idea man. Get this sucka going!
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CHON's Avatar
Old (#5)
Here so many nice references ! Good luck!
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Gannon's Avatar
Old (#6)
Working on the wood beams that will support the floor.

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Dan!'s Avatar
Old (#7)
nice wood!!
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BeatKitano's Avatar
Old (#8)
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Gannon's Avatar
Old (#9)
Some Tiles I just baked out and are modular so I can start getting this Scene Assembled.

Last edited by Gannon; 03-21-2011 at 08:39 AM..
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ParoXum's Avatar
Old (#10)
You did no block-out of your level?

Sculpts are good, especially the wood beam, it's got a good depth.


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Gannon's Avatar
Old (#11)
@TeriyakiStyle I honestly don't remember who exactly did them, but I know I found the concepts on CGhub and through the googles.

@ParoXum Thanks, .

Nah, I'm honestly winging it and building assets as I go along HAH. I keep throwing new ideas into the mix so the ideas still evolving.

Here's the latest.


Last edited by Gannon; 03-20-2011 at 11:07 PM..
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uk_resistant's Avatar
Old (#12)
What you building this in? looks nice
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Gannon's Avatar
Old (#13)
@uk_resistant - Thanks, it's just the latest UDK build, I Just got some of the walls in place with a flat material and I'm waiting for it to finish baking. I'll post it in a bit then I'm off to bed.

UPDATE - Here's the latest, I'll finalize the camera angles and FOV once I get more assets in the scene.

I'm doing some material research instead of modeling most of my assets so it's slowing the process down a little but I'll be done by the deadline for sure.


Last edited by Gannon; 03-23-2011 at 12:42 AM..
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Ben Apuna's Avatar
Old (#14)
I'm looking forward to seeing how this turns out.

Going by your reference and concepts it might end up being quite a dramatic scene.

Good luck!
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Jeff Parrott's Avatar
Old (#15)
Looks good. I feel like the floor tiles would fall through the supports. They are too small. That's just my opinion. Otherwise it's looking nice so far.
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uk_resistant's Avatar
Old (#16)
Ah cool.

Im pretty new to the UDK really and I understand that the way you'd build a scene would be with brushes and static meshes - is that how you have done that?
I wanted to do my scene in UDK but I wasnt sure if it was worth the maya-> UDK-> working out how to do things cycle would be worth it.
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Gannon's Avatar
Old (#17)
@Ben Apuna - Thanks; I'm just taking it one step at a time and treating this as a big learning experience.

@Jeffro - Thanks, yeah I agree. I need to stick some more planks of wood under them help push the layers of construction ie Tiles > Planks > Beams.

I plan on using some large rope strings hanging over and around some of the wood to give it some more depth as well.

@uk_resistant - Yeah for the most part. There isn't any Brushes in my scene just yet other then ones set for collision on the floor. Most of the objects are static meshes created through Maya and imported in as .FBX files that I assemble kinda like a big lego set.

The cycles pretty similar to other engines, at least with the ones I'm familiar with using.


More models and hopefully the rest of the scene block out this weekend.
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Mark Dygert's Avatar
Old (#18)
Winging it seems to be working great, I what you have so far. Nice work!
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Wahlgren's Avatar
Old (#19)
FUck me sideways. This will be awesome. Should add some more meshes under the floor to add an extra element. Will work wonders. Maybe some dimmed down / darker brickwork?

I'm feeling the lighting style.
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Gannon's Avatar
Old (#20)
@ Mark Dygert - Thanks

@ Wahlgren - Yeah, I've already thrown in some more planks to beef up the layers of construction, I'm also going to use some vertex painting to get some color variation in my tiles. Everything's super basic at the moment while I lay out the scene.


I may potentially do a second level of the bell tower pending time permits. I need to get the structural assets finished up first though.

So...

I need some outside opinions. I really like both, but I'm torn so I'll leave it up to you guys.





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Jeff Parrott's Avatar
Old (#21)
A
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DLoud's Avatar
Old (#22)
I'm voting A
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SnakeDoctor's Avatar
Old (#23)
A
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oobersli's Avatar
Old (#24)
looks cool, but doesn't really make sense to have random tiles placed on random wooden beams without anything holding them together. Not saying this has to be structurally realistic, just the first thing that pops at me is, who would build stone tiles on top of poorly placed wooden beams?? right now your beam placement reminds me of the windows screensaver that has pipes going everywhere.

maybe some sorta structure layer between the wooden beams and stone tiles? some wooden bell tower ref might give some good ref.

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Mark Dygert's Avatar
Old (#25)
Yea the wood and tiles could work with a little more logic but I wouldn't go crazy trying to make it perfectly plausible. A few brackets could help the realism and add some interesting details? Also there could be some kind of subflooring placed between the beams and the tiles, again maybe another chance to add some detail while providing plausibility? I would only really do it to enhance the scene not to explain how it all holds together, after all parts of it have fallen away...
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