Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
JordanW's Avatar
Old (#1)
Yeahhhhhhhhh!



This should be fun and manageable, I plan on expanding the scene further back for more interesting depth and parallax. I'll be doing this in UDK and probably incorporate DX11 effects.
Jordan Walker
ART BLOG
CGHUB
Twitter
Offline , dedicated polycounter, 1,437 Posts, Join Date Oct 2004, Location Cary, NC Send a message via ICQ to JordanW  
   Reply With Quote

d1ver's Avatar
Old (#2)
sweet! rock on, man!
Online , dedicated polycounter, 1,419 Posts, Join Date Jan 2008, Send a message via Skype™ to d1ver  
   Reply With Quote

Slum's Avatar
Old (#3)
wooo! This is great. I always loved playing as Honda, so I have many fond memories of this screen
Offline , veteran polycounter, 3,637 Posts, Join Date Jul 2005, Location Texas  
   Reply With Quote

Jesse Moody's Avatar
Old (#4)
Quote:
Originally Posted by Slum View Post
wooo! This is great. I always loved playing as Honda, so I have many fond memories of this screen
The same.

Can't wait to see what you spin this into
Offline , Moderator, 4,635 Posts, Join Date Sep 2006, Location Santa Monica, CA Send a message via AIM to Jesse Moody Send a message via MSN to Jesse Moody Send a message via Yahoo to Jesse Moody  
   Reply With Quote

Geezus's Avatar
Old (#5)
Oh yeah, what an iconic stage.
World Artist - Bethesda Game Studios
The Elder Scrolls V: Skyrim

There's no crying in Polycount!
Offline , Moderator, 1,405 Posts, Join Date Apr 2006, Location Frederick, MD  
   Reply With Quote

MattQ86's Avatar
Old (#6)
Did anybody else ever play the meta-game of trying to knock people out of the sumo ring on this stage?
Offline , dedicated polycounter, 1,357 Posts, Join Date Apr 2009,  
   Reply With Quote

JordanW's Avatar
Old (#7)
Quick Sketch time



Just something to get me started, will probably do paintovers as I move along
Jordan Walker
ART BLOG
CGHUB
Twitter
Offline , dedicated polycounter, 1,437 Posts, Join Date Oct 2004, Location Cary, NC Send a message via ICQ to JordanW  
   Reply With Quote

rv_el's Avatar
Old (#8)
JORDAN! I can totaly see you taking this on. Perfect man. Good and memorable stage too. This is all you man. DX11.. nice.
Offline , triangle, 387 Posts, Join Date Nov 2004, Location Cary, NC USA  
   Reply With Quote

jimmypopali's Avatar
Old (#9)
I had this idea before i saw this
Offline , polygon, 551 Posts, Join Date Nov 2009, Location Melbourne, Australia  
   Reply With Quote

rv_el's Avatar
Old (#10)
Quote:
Originally Posted by jimmypopali View Post
I had this idea before i saw this
You can still do it. I believe i've seen 2 guile entries. And I think both of them are taking guile back to older wars (totaly f'ing awesome) and luckily they arent the same wars....

But even if they were, they could end up totaly different, or one guy might not even finish! or in my experience a lot of people hardly get around to starting.


Its tough cause i see people talking about "holding spots" or "Calling it" (i think thats just for fun... and other thigns).... but i've thought of quite a few things i'd like to do and i feel if something pops up that was the char i was choosing. well.. whatever.

2 different takes on the EHonda level would be cool. I feel ya though. I have a couple of chars in mind and I personally hope nobody goes there .


The characters are always fighting in my head for which one I want to actually do. Did i say that out loud? Did they? oh god!
Offline , triangle, 387 Posts, Join Date Nov 2004, Location Cary, NC USA  
   Reply With Quote

ibarter's Avatar
Old (#11)
This should be Epic. Can't wait.
Offline , line, 54 Posts, Join Date Mar 2010, Location Hollywood, CA  
   Reply With Quote

jimmypopali's Avatar
Old (#12)
Thnx rv_el. I might do that!
Offline , polygon, 551 Posts, Join Date Nov 2009, Location Melbourne, Australia  
   Reply With Quote

Emil Mujanovic's Avatar
Old (#13)
Shit just got serious!
Offline , veteran polycounter, 3,866 Posts, Join Date Feb 2005, Location Malmö, Sweden  
   Reply With Quote

Daven's Avatar
Old (#14)
so are you like good or something ;)
Offline , polycounter, 1,278 Posts, Join Date Jun 2009, Send a message via Skype™ to Daven  
   Reply With Quote

JordanW's Avatar
Old (#15)
So I went ahead and starting making some basic tile to start building with. I also created a material that lets me define a pattern with a really small texture (current one is 4x4) and it'll map to the tiles. This lets me keep my tile texture at 2x2 with having larger patterns, or variation.

Jordan Walker
ART BLOG
CGHUB
Twitter
Offline , dedicated polycounter, 1,437 Posts, Join Date Oct 2004, Location Cary, NC Send a message via ICQ to JordanW  
   Reply With Quote

fearian's Avatar
Old (#16)
Quote:
Originally Posted by JordanW View Post
So I went ahead and starting making some basic tile to start building with. I also created a material that lets me define a pattern with a really small texture (current one is 4x4) and it'll map to the tiles. This lets me keep my tile texture at 2x2 with having larger patterns, or variation.

Hot damn. Your going to have to pose that material setup man!
Offline , dedicated polycounter, 1,609 Posts, Join Date Oct 2008, Location UK Send a message via Skype™ to fearian  
   Reply With Quote

Xoliul's Avatar
Old (#17)
Oh cool! Wish I had a DX11 card to use with the new effects. Actually I wish I worked at Epic so I understood better what they are capable of lol.

Very nice idea also with the tiles, I thought about creating a material like this once, never executed the idea tho.
Offline , card carrying polycounter, 2,432 Posts, Join Date Oct 2008, Location London, UK Send a message via MSN to Xoliul  
   Reply With Quote

dudealan2001's Avatar
Old (#18)
that looks super sexy keep going!
Offline , polygon, 505 Posts, Join Date Apr 2009, Location AZ  
   Reply With Quote

jimmypopali's Avatar
Old (#19)
where did you get the level image? its hard to find whole level images and not just screenshots.

*edit*
Don't worry, I found it.

Last edited by jimmypopali; 03-15-2011 at 08:40 PM..
Offline , polygon, 551 Posts, Join Date Nov 2009, Location Melbourne, Australia  
   Reply With Quote

SnakeDoctor's Avatar
Old (#20)
Mind showing us how you set up that render? If you have time of course.
Offline , triangle, 346 Posts, Join Date Jul 2010, Location Huntsville, AL  
   Reply With Quote

Skamberin's Avatar
Old (#21)
Man, this is just GAH. Watching an Epic person use UDK to it's fullest, and DX 11 effects too? Man, this is better than TV and games, just going to F5 this thread the next weeks, along with others.
Offline , dedicated polycounter, 1,469 Posts, Join Date Mar 2010, Location Norway Send a message via MSN to Skamberin  
   Reply With Quote

JR's Avatar
Old (#22)
This will be epic. This stage is very classic. Good luck man!
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Anuxinamoon's Avatar
Old (#23)
Oh snap, so beautiful! <3 Can't wait to see it progress!
Offline , polycounter, 1,101 Posts, Join Date Sep 2007, Location Widgee, Australia  
   Reply With Quote

Jeff Parrott's Avatar
Old (#24)
Great stuff so far. Love the shader work so far.
Online , veteran polycounter, 2,925 Posts, Join Date Oct 2004, Location Orlando, FL Send a message via AIM to Jeff Parrott Send a message via Skype™ to Jeff Parrott  
   Reply With Quote

Ron.S's Avatar
Old (#25)
Quote:
Originally Posted by jeffro View Post
Great stuff so far. Love the shader work so far.
First off this stage just looks amazing, your shader work is flawless and your mats are just sick man ! Can't wait to see what else you do with this.
But I was checking your material expressions out and I'm pretty new to UDK myself, for your black and white checkered pattern, how did you create that ?
Offline , line, 83 Posts, Join Date Jan 2011, Location Florida,Tampa,USA Send a message via MSN to Ron.S Send a message via Skype™ to Ron.S  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch