Originally Posted by fonfa
P is to change viewport to perspective view, and then Z to zoom extents.
I'd like to know how are your shortcuts set, scripts etc. Been using 3ds clean, love it btw!
Fonfa: Great that 3dsclean works for you. Hopefully in the next decade I'll get to put the last finishing touches on the new set of tools. Thanks for clarification on the keyboard shortcuts.
I'm using completely custom viewport scripts. As for my shortcuts, I have a whole custom smart shortcut editor, again hopefully within the next millennia
I'll get around to sharing it
Originally Posted by NAIMA
When you are in ortographic specific side view , and you rotate the objects i t gets in perspective ortographic , we would like a simple key to skip this passage and get directly to normal perspective view ...
ok, so if I understand this correctly the workflow described in this thread is inefficient. Combining "P and Z" in a script doesn't make it any better. Every time you switch viewtype you completely lose any info you used to have about the view position, angle, fov, etc.
I don't work like this, but in your case, this is what I would do:
Set up your viewport like the below by right-clicking the viewport label then selecting Layout. This is the most solid setup IMO: 3 views for reference, one for working in.
Now, hit the maximize viewport shortcut. If you're using default shortcuts, please stop reading this and go get another hobby.
What you'll want to do now is maintain your views. That is, never rotate an ortho view and only ever use front/top/side orthos (you can bend the rules when you understand how it works).
At this point you can freely switch between any of the defined views, and all your viewport info such as zoom, pan, etc, will be just as you left it. Jumping between perspective/front/side/top will NOT mess with your existing view. You'll never have to zoom extents, and your views will remain the way you left them (for example zoomed in on a character head in front view)
Below I've included a nice way to set up your numpad to control basic viewport handling. Personally I don't rely on this anymore, but unless you want to do heavy custom scripting this is a nice, intuitive setup. You can extend this by using the remaining key and modifier key combinations for other viewport ops. Try to use the numpad for viewport ops and nothing else, and remove all viewport shortcuts from the rest of the keyboard; it makes it easier to remember your keys.
and 3dsclean is here: http://www.polycount.com/forum/showthread.php?t=63739