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created Infinity:Quest for Earth
on 12-23-2010 04:39 PM
This is early in year tech demo of a huge MMO project not many are aware of. Basically a more ambitious EVE Online. I am bringing the topic up here because they have a unique way of doing thinks art wise. All concept art and ingame assests are done by the community. So if/when the project goes commercial you will be added to the credits(i assume).For example whenever they need something done they hold a art challenge and the winners work gets added into the game.I mean we all here do art challenges but they usually go to portfolio and sit on our computers. But here is there site if anyone wants to browser some of there art challenges going on that are really active and have some good stuff coming out.
http://www.infinity-universe.com/Infinity/index.php
Do you think doing a art challenge where your work may be used in a game is a good thing to get into?
example: http://www.infinity-universe.com/Inf...&topic=15287.0
Last edited by Hugh; 12-23-2010 at 04:42 PM..
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, card carrying polycounter,
2,372 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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If by they you mean him, since it's basicly one lone programmer and an entire fanbase.
Still, it does mean that whenever he gets it out there, it'll be at the minecraft level of games that people desire to have.
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, veteran polycounter,
4,049 Posts,
Join Date Nov 2004,
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Quote:
Originally Posted by eld
If by they you mean him, since it's basicly one lone programmer and an entire fanbase.
Still, it does mean that whenever he gets it out there, it'll be at the minecraft level of games that people desire to have.
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what do you mean minecraft level?
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, card carrying polycounter,
2,372 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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Quote:
Originally Posted by Hboybowen
what do you mean minecraft level?
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Meaning, it has core gameplay elements of exploration and multiplayer that would just make people refer the game to others and the community would just keep growing, just like minecraft.
That kind of potential.
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, veteran polycounter,
4,049 Posts,
Join Date Nov 2004,
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dude is this real?
Im sold .....
when this is come out?
is community content creation will still available when it released?
Last edited by xvampire; 12-23-2010 at 10:46 PM..
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, polycounter,
1,089 Posts,
Join Date Feb 2007,
Location Montreal
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Been watching this for a while.. Cant wait!!
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, veteran polycounter,
3,638 Posts,
Join Date Jul 2005,
Location Texas
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I had heard about this a LONG time ago, good to see the progress  .
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, dedicated polycounter,
1,358 Posts,
Join Date Nov 2009,
Location Niagara Falls, Ontario
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yea this project is old but from what I hear to the lone programmer this is a side project and is more of a hobby outside of work. So it can explain the 4-5 year pre-alpha stage.
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, card carrying polycounter,
2,372 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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Wow, that's pretty amazing. More than amazing, really. The scale is epic. Making the gameplay "work" when it's so open-ended might be a challenge, though. Then again, the exploration aspect might be enough of a draw on its own, and any gameplay on top of that will be a bonus.
I'm just wondering how the artists here feel about the community-driven development model. It's a great way for an unfunded project to get off the ground, and I'm sure the final product (if and when it's released) will be free-to-play, but do you think it creates a dangerous precedent or devalues the role of the artist in game development? I mean, I'm sure no one here wants to see this development model become the norm for established studios or the industry as a whole (hard to make a living at something you don't get paid to do). I hope to see this project completed, but I'd also like to hear your opinions on working just for the privilege of having your name in the end credits.
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, null,
8 Posts,
Join Date Dec 2010,
, card carrying polycounter,
2,372 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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Wow i remember participating in a combat test years ago. Pretty cool that hes still working on this.
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, spline,
123 Posts,
Join Date Apr 2008,
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