Wow, that's pretty amazing. More than amazing, really. The scale is epic. Making the gameplay "work" when it's so open-ended might be a challenge, though. Then again, the exploration aspect might be enough of a draw on its own, and any gameplay on top of that will be a bonus.
I'm just wondering how the artists here feel about the community-driven development model. It's a great way for an unfunded project to get off the ground, and I'm sure the final product (if and when it's released) will be free-to-play, but do you think it creates a dangerous precedent or devalues the role of the artist in game development? I mean, I'm sure no one here wants to see this development model become the norm for established studios or the industry as a whole (hard to make a living at something you don't get paid to do). I hope to see this project completed, but I'd also like to hear your opinions on working just for the privilege of having your name in the end credits.