Multi-sub object (Maya)?
on 09-09-2010 06:10 PM
Hey guys, Im a Maya user and Im very familar with some of the techniques that max uses although Ive never used it. I want to know is there a way to export a mesh from maya and for it to have multiple id nodes like max can. I read somewhere that if you assign different materials to the faces of the mesh that when you import it will receive those ids...is this true?
I have a mesh that has parts that need different materials like glass. Right now the only way that I know how to do that is to break the mesh up into parts based on material properties and import the seperate parts. There is a case where it isnt practical for me to export this sliding door as two meshes, its a frame and a glass.