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pyanodon's Avatar
Old (#1)
Hello people, i will try to make something here. First of all, sorry for my english, you know how bad i am on it.

So, i will try to make a remodel of the tradicional sentry, my idea is simple: Sentries act like some kind of plant; they stay in the same place, grow, react and need some care. My entry is a small sentry wich became more strong and powerfull (artisticaly, since it´s the goal of this contest) growing.

The theme is the TF2 itself, im making buildings based on nature of the farm. I will try to make a new view of the old things by the creative engineer.

CLASS: ENGINEER
Theme: Floral Defense

IDEA (not considered for the contest anyway XD):

More health(due his shield)
Less damage
Ruin the accuracy of players hitted.


FINAL VERSION:

Here we go..the final video of Lucycharm, showing animations, gibs, sounds...as you wanted!






By Satoshi54

The texas way to take care of a violent mecanic plant. : LucyCharm

Im not good at drawing, but here you have the basics of the level 1:





ALSO WORKING ON A DISPENSER!!! Almost done..im finishing up the animations!!! Go to the last pages to know more!



Soon, a teleporter to close the pack! ;)

Last edited by pyanodon; 08-02-2010 at 06:09 AM..
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pyanodon's Avatar
Old (#2)
The first mockup of LucyCharm Lvl.01.

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Some Jerk's Avatar
Old (#3)
Hm. I like the concept of a defensive sentry. But I would change the barrel of it so it doesn't look like something you'd insert a coin into.
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pyanodon's Avatar
Old (#4)
Quote:
Originally Posted by Some Jerk View Post
Hm. I like the concept of a defensive sentry. But I would change the barrel of it so it doesn't look like something you'd insert a coin into.
HUmm thanks for the tip!. When im making the concept, I was thinking in another bullet shape..but i will try others barrels!
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pyanodon's Avatar
Old (#5)
Better barrels or should i go on in the square one?
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DDSN's Avatar
Old (#6)
2 and 6 look really nice.
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pyanodon's Avatar
Old (#7)
The number 2 is the original setry level 1 barrel.
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Luxy's Avatar
Old (#8)
3 in the style of 2, with the gaps radiating outwards.
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Galago's Avatar
Old (#9)
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Originally Posted by Luxy View Post
3 in the style of 2, with the gaps radiating outwards.
I second this notion.
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pyanodon's Avatar
Old (#10)
HUmm Thanks! here is LucyCharm lvl01 with the new barrels, please, take a look:
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Rogue Trooper's Avatar
Old (#11)
Looking quite nice. How, if I may ask, are you going to do the levels 2 and 3 SGs? In my minds eye, I can as it gets bigger, guns pop out of the sides to peek outside of the shield.
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Ritz's Avatar
Old (#12)
Looks a little front heavy in the way it stands, I'd slide it backwards a touch.
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Karkasmolenklok's Avatar
Old (#13)
Ha, I just realized that it incorporates the TF logo in its theme. Neato burrito.
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pyanodon's Avatar
Old (#14)
Quote:
Ritz and VANGUARD:

"Looks a little front heavy in the way it stands, I'd slide it backwards a touch."
Hummm good point, i put the main structure more in the middle and i liked it. THanks

Quote:
Rogue Trooper:

"Looking quite nice. How, if I may ask, are you going to do the levels 2 and 3 SGs? In my minds eye, I can as it gets bigger, guns pop out of the sides to peek outside of the shield. "
The shield wont block the sentry growth, look that level 2:


I put the two machine guns in a big ass one in the middle. Sure, for the rockets in the level 3, i will need to make the sentry more agressive and i will need to move the shield .

Quote:
Karkasmolenklok:

"Ha, I just realized that it incorporates the TF logo in its theme. Neato burrito."
haahah Thank you, that was the first idea
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VANGUARD's Avatar
Old (#15)
I have to admit I was rather cautious of the idea at first but once its off the page and in 3D its looking great, I agree with the front heavy comment though I'd scoot it forward a little bit but apart from that, great! I cant wait to see more =]
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Karkasmolenklok's Avatar
Old (#16)
The stage 1 and stage 2 legs don't look much alike. How do you plan on one transitioning to the other?

Also for the rocket launcher I see the whole shield rotating 45 degrees, the portion that will be on top retracting and a rocket launcher positioning itself in the now-open section. How does that seem?
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pyanodon's Avatar
Old (#17)
Quote:
Originally Posted by Karkasmolenklok View Post
The stage 1 and stage 2 legs don't look much alike. How do you plan on one transitioning to the other?

Also for the rocket launcher I see the whole shield rotating 45 degrees, the portion that will be on top retracting and a rocket launcher positioning itself in the now-open section. How does that seem?

You're right. I will use the legs of lvl2 to remake the lvl1 and lvl3. Thanks
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Karkasmolenklok's Avatar
Old (#18)
Yeah there's a lot you can get away with (like how a much much bigger lvl 2 sentry pops out of the tiny lvl 1) so don't think I'm telling you to change stuff, just probably something to take into consideration before you start animating this and go "Damn, this is a lot more work than I was hoping it would be."
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pyanodon's Avatar
Old (#19)
Quote:
Originally Posted by Karkasmolenklok View Post
Yeah there's a lot you can get away with (like how a much much bigger lvl 2 sentry pops out of the tiny lvl 1) so don't think I'm telling you to change stuff, just probably something to take into consideration before you start animating this and go "Damn, this is a lot more work than I was hoping it would be."

Yes, but that's why we have a thread to discuss about, sure i will forget something and nothing better to show to another people who can see what i cant. I dont have plans to make new animations, i will just use the same animations of the original TF2 sentries that's why the leg thing you pointed helped me.
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Karkasmolenklok's Avatar
Old (#20)
Glad to help!
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TeriyakiStyle's Avatar
Old (#21)
looks great I like the plant theme a lot. any plans for animations? I am currently dealing with how to handle animations and compiling.
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pyanodon's Avatar
Old (#22)
Quote:
Originally Posted by TeriyakiStyle View Post
looks great I like the plant theme a lot. any plans for animations? I am currently dealing with how to handle animations and compiling.

Hi bud, i have no idea how to compile custom animations. I also dont know if i need ot send the sentry as it is or need to animate it since i planned this sentry uses the same movement of the original sentries. I think that part will be the worse in the contest for me.
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Khthon's Avatar
Old (#23)
Animation is going to be a problemo. Hopefully someone will help you with it, because this looks magnificent.

And for the name do you mean Lucky Charm? Or Lucy because it's a girl's name so it's a pun on Lucky?
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pyanodon's Avatar
Old (#24)
Quote:
Originally Posted by Khthon View Post
Animation is going to be a problemo. Hopefully someone will help you with it, because this looks magnificent.

And for the name do you mean Lucky Charm? Or Lucy because it's a girl's name so it's a pun on Lucky?
The cereal would give me problems, but the name is both a joke with luckycharm and with his wife Lucy (ahah i know, i created that wife in a previous comic i was drawing to my fake update, but i didnt have time to finish it.)



Here is the Lucy with new legs, i change the legs to help me in the transition from level 1 to level 2 since level 3 will share the same parts of legs.

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Khthon's Avatar
Old (#25)
You're a very talented artist. What are your ideas for the rocket launcher shape/position?
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